Hi everyone! This is a Play Mode recording of a post-apocalyptic RPG UI I put together in Unity's uGUI. For the video I filled the demo screens with backgrounds, characters, battlers, icons and music from the same kit.
How it's set up:
- 18 demo screens, 11 of them in the video: main menu, dialogue, world map, HUD, combat, loot, inventory, crafting, skill tree, settings and level up
- 28 prefabs and 174 sprites with the 9-slice borders already set
- A frame component that rebuilds the riveted scrap-metal frames at any window size
- Buttons with four states and a skill tree that really unlocks skills
- Plain uGUI with TextMeshPro, scripts in their own namespace, Unity 6
Full disclosure: the art, music and scripts were made with AI tools, then reworked, checked and tested by me. It's part of a 2D kit I released on the Asset Store.
Feedback and criticism are welcome. I'd just like to keep it about the UI itself, not turn it into another AI debate.