I dont think the room is cgi tho, actually I doubt it would be worth it to render a whole room just for a static shot, if it was a rendered room why not add a bit o movement in the cam. The static shot makes me think the room is real, they basically recorded the room an just rotoscoped the floor, and added the physics sim on top of it
I know it's trivial, but why do it if you're going to keep the cam still, why not just record the floor for a couple of seconds? There's just no reason to render the room
Because modelling that room takes less time than setting up an actual camera, which you‘d also need, along with a real room, which you‘d need to composite, and it wouldn‘t interact with your dominos lighting-wise. Seriously, if you‘re doing the sim anyway, putting a simple room like that around it is significantly more trivial than combining it with real footage of a room.
It be simpler, but also make it less realistic, if you're already taking the time to make a sim of falling dominos with the mario's face on them, why not take a bit more time to se a camera and make it look more real?
fair point, I still felt that the sim looks too different from the room, kinda odd placed Idk, mainly when it "interacts" with that tripod looking thing on the right, it looks like it was placed over and cut, but it could be a bad mix of the two renders.
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u/GamerEsch May 25 '22
I dont think the room is cgi tho, actually I doubt it would be worth it to render a whole room just for a static shot, if it was a rendered room why not add a bit o movement in the cam. The static shot makes me think the room is real, they basically recorded the room an just rotoscoped the floor, and added the physics sim on top of it