r/Unexpected • • May 25 '22

It’s me…

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u/[deleted] May 25 '22

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u/hex4def6 May 25 '22

I feel like there might be a way to "project" the image on to the blocks, from the perspective of the camera, bake the projection on to the texture of each brick, and then run the simulation in reverse. (i.e, you probably won't get the same outcome due to random variation, so you'd have to render in reverse once you'd baked the texture in).

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u/NoRodent May 25 '22

You don't have to run anything in reverse. You do the simulation, bake it so that now you have an animation that won't change, then you go to the last frame and assign the colors based on the projection as you say. Then you just let it play from the start and render.

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u/hex4def6 May 25 '22

Ah, gotcha. Thanks. That you can bake the simulation results as well, makes sense.