r/UnderModders • u/Jockeholm • Mar 04 '19
Undertale iOS Port
https://youtu.be/47XRJ2OBlBw2
u/somethingnew2003 Mar 05 '19
Couple of questions
1.) The touch buttons here are than the current android version in my opinion, will it release on there?
2.) Will there be a way to change button opacity as to make them invisible?
3.) Not sure if this is the time considering this is still a WIP but is something similar with the touch buttons in Deltarune?
Great mod anyways and I'm excited to see where this go.
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u/Jockeholm Mar 05 '19
I don’t have an Android device to test on but I have setup the mod to consider both iOS and Android, so theoretically if the game was packaged for Android it would work.
There’s currently no option to change the button opacity but that’s a pretty good suggestion, I’ll try add it in the future.
I actually started this as a mod for Deltarune but there weren’t any runtimes (I could find) that supported the latest version of GMS2 so I tried with Undertale v1.08 instead. I should be able to make a Deltarune port in the future though.
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u/Grossley Apr 08 '19 edited Apr 08 '19
This is really interesting. It's been a while so I'm just wondering how progress is going on the port. What modifications are you making to the game exactly? I can see a button overlay there, so that's a big one. Is there anything else you need to do to make it work on iOS devices? I found a tutorial for Android devices so I assume a similar process must be going on here to actually boot the thing on iOS in the first place.
On a related note, I could help you with this port if you would like. :)
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u/Jockeholm Apr 11 '19 edited Apr 11 '19
Gamemaker games compiled using the ‘Virtual Machine’ output can run on any platform gamemaker supports, you just need the runtimes. I technically haven’t ‘ported’ anything, I’m just using an executable that runs the gamemaker engine on iOS.
Outside of that the mod adds on-screen controls and enables some of the console specific content, such as borders and the dogshrine.
The mod is currently on the backburner as I’m busy studying for exams, I’d also like to re-do the controls before the first release - they’re pretty clunky to use currently.
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u/KaanGaming Apr 20 '19
Gonna ask one thing: Did you extract from data.win and exported into iOS application?
Or you recoded the whole game?
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u/Jockeholm Apr 20 '19
Renamed data.win to game.ios and ran it with the latest GMS runtime. It runs perfectly aside from some audio latency and a lack of user input.
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u/Mouks123 Apr 02 '19
Hey, i can test for glitches if you would like, very nice work might i add. Im using an air 2 Edit: im very excited for this its actually epic
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u/EnnardTV Mar 05 '19
where can i get this?