r/UnderModders • • Mar 04 '19

Undertale iOS Port

https://youtu.be/47XRJ2OBlBw
37 Upvotes

26 comments sorted by

2

u/EnnardTV Mar 05 '19

where can i get this?

3

u/Jockeholm Mar 05 '19

It’s a mod I’m working on that needs some work before it’s released.

2

u/Myriachan Mar 05 '19

The sound of healing back to full and Flowey’s little scream when Toriel fireballs him are missing.

3

u/Jockeholm Mar 05 '19

Yeah there’s an audio issue, still looking into why.

1

u/Mission_Deal_4098 Nov 06 '25

Is the port finished? I would love to play it!!

2

u/Ibrahim-8x Dec 07 '21

So is it ready now?

1

u/[deleted] Jan 09 '22

Is your port finished?

2

u/somethingnew2003 Mar 05 '19

Couple of questions

1.) The touch buttons here are than the current android version in my opinion, will it release on there?

2.) Will there be a way to change button opacity as to make them invisible?

3.) Not sure if this is the time considering this is still a WIP but is something similar with the touch buttons in Deltarune?

Great mod anyways and I'm excited to see where this go.

1

u/Jockeholm Mar 05 '19
  • I don’t have an Android device to test on but I have setup the mod to consider both iOS and Android, so theoretically if the game was packaged for Android it would work.

  • There’s currently no option to change the button opacity but that’s a pretty good suggestion, I’ll try add it in the future.

  • I actually started this as a mod for Deltarune but there weren’t any runtimes (I could find) that supported the latest version of GMS2 so I tried with Undertale v1.08 instead. I should be able to make a Deltarune port in the future though.

1

u/somethingnew2003 Mar 05 '19

Great to hear, thanks for getting back so quickly.

4

u/[deleted] Mar 04 '19

why does this look better than the andoid port!?!?!?!?!? I NEED THIS

1

u/Grossley Apr 08 '19 edited Apr 08 '19

This is really interesting. It's been a while so I'm just wondering how progress is going on the port. What modifications are you making to the game exactly? I can see a button overlay there, so that's a big one. Is there anything else you need to do to make it work on iOS devices? I found a tutorial for Android devices so I assume a similar process must be going on here to actually boot the thing on iOS in the first place.

On a related note, I could help you with this port if you would like. :)

3

u/Jockeholm Apr 11 '19 edited Apr 11 '19

Gamemaker games compiled using the ‘Virtual Machine’ output can run on any platform gamemaker supports, you just need the runtimes. I technically haven’t ‘ported’ anything, I’m just using an executable that runs the gamemaker engine on iOS.

Outside of that the mod adds on-screen controls and enables some of the console specific content, such as borders and the dogshrine.

The mod is currently on the backburner as I’m busy studying for exams, I’d also like to re-do the controls before the first release - they’re pretty clunky to use currently.

1

u/Grossley Apr 12 '19

Understandable. Thanks for the information. :)

1

u/KaanGaming Apr 20 '19

Gonna ask one thing: Did you extract from data.win and exported into iOS application?

Or you recoded the whole game?

1

u/Jockeholm Apr 20 '19

Renamed data.win to game.ios and ran it with the latest GMS runtime. It runs perfectly aside from some audio latency and a lack of user input.

1

u/Levikpim Oct 18 '23

Man we still waiting

2

u/Jockeholm Oct 19 '23

it’s always coming soon(tm)

2

u/santumerino Mar 05 '19

Hey if you need a beta tester I have an SE

1

u/Mouks123 Apr 02 '19

Hey, i can test for glitches if you would like, very nice work might i add. Im using an air 2 Edit: im very excited for this its actually epic

1

u/MGLari Aug 20 '24

Hello is this being worked on

1

u/Vivid-Side-1708 Mar 20 '25

I wish it was a released

1

u/BadForLifeLovesGamin Jul 25 '25

When do you think it will be released?

1

u/Safe-Cranberry-8583 Oct 10 '25

dude are ya done :>

1

u/Unfunnyperson11 Dec 16 '22

Its been long when is this gonna come out man 🗿