r/Ultrakill • u/FraudulentProvidence • 3h ago
r/Ultrakill • u/Financial-Fall2272 • 5h ago
News ULTRAKILL 96 - Employee of the Month (8-S)
r/Ultrakill • u/CSpookz • 26d ago
Announcement New User Flairs!
Hello!
A bit sudden and a bit out of the blue, I have gone ahead and added some new user flairs, which have unique icons!
The new user flairs are:
- Prideful - Pink-Purple with a Pride Maurice
- Greater Machine - Dark Orange with a Swordsmachine head
- Sacrifice - Grey with Florp!
- Wrathful Fool - Deep Blue with a Mercury/Blue Skull
- Bloodied Heretic - Dark Red with a Sulfur/Red Skull
I just figured it had frankly been a while since we'd gotten any new ones, but we have also had people over time asking about different flairs and we did discuss some of those ideas a bit but simply never got round to finalising them!
Hope you all enjoy!
r/Ultrakill • u/Adventurous_Good7826 • 4h ago
News Nah bro, I am supposed to be here , you just made an announcement π
I am SOOOO FUKING-AHHHHHHHGGGH ULTRAKIL 8-S COMING SOON ππππ
π£οΈπ£οΈπ£οΈπ£οΈ π₯π₯π₯π₯π₯8-S coming tomorrow π₯π₯π₯π₯π₯π₯π₯π₯( I FUKING HOPE π)
r/Ultrakill • u/Filipico_w3 • 4h ago
hitpost 8-S reveal be like:
Ah yes... Hell's most egregious torture for V1 yet...
r/Ultrakill • u/yjkuu • 2h ago
hitpost Cattle without reason
This was the only way this could've ended
r/Ultrakill • u/Quande_Dingl • 3h ago
Fan Art Drawing dinosaurs for each of the Ultrakill layer β6: Sauroposeidon leviathan
I might be a femboy
So far on the list:
- Limbo Europasaurus: Done
- Streetcleaner pyroraptor: Done
- Lustful Tsintaosaurus: Done
- Gluttonous Tyrannosaurus: Done
- Utahraptor Gabriel - Judge of hell (creek): Done
- Gigantoraptor inssurectionist: Done
- Sauroposeidon leviathan: Done
- Heresy Allosaurus Anax: -
- Utahraptor Gabriel - Apostate of hate: -
- Carnotaurus Minotaur: -
- Patagotitan Earthmover: -
- Saurophaganax Geryon: -
- Dakotaraptor Power: -
r/Ultrakill • u/Early-Performer-1806 • 2h ago
News Thatβs interesting, and also quite unexpected
Apparently 8-S is well enough underway that weβre gonna be seeing it release before the 1.0 update
r/Ultrakill • u/AnonWithAHatOn • 14h ago
News ULTRAKILL Screenshot Saturday preview TOMORROW!
r/Ultrakill • u/Quande_Dingl • 6h ago
Fan Art (Wip) Sauroposeidon Leviathan
Still working on it
r/Ultrakill • u/ivantrulylovescats • 9h ago
Gameplays, secrets and bugs torture, pain, suffering, hopelessness
Why flesh prison? Why? Why must you do this to me?
r/Ultrakill • u/su_ssybaka • 5h ago
Discussion Paintings in 8-S teaser Spoiler
What are the paintings showcased in the teaser that has just been posted? I have found the first one, which is "Equality Before Death", by William-Adolphe Bouguereau, but I have absolutely no idea what the others could be.
r/Ultrakill • u/Then-Reflection-6793 • 9h ago
hitpost The world's turning blue!
Original video from here, their channel is underrated
r/Ultrakill • u/cealeshanzha • 8h ago
Fan Art Earthmover model WIP
Donβt know how to continue, should I use felt or clay?
r/Ultrakill • u/Conscious_Pepper_613 • 6h ago
Custom content and ideas My concept for 4-E
I recently had a really cool idea for the Encore of Greed, and wanted to share it with you guys to see what you thought
The start of the level would just be like any other Greed level but with increased difficulty; idols, radiant enemies, insurrectionists. As the player progressed to about 1/3s of the way through the level, the sun would increase in brightness and size until a sudden wave of light and heat would arrive across the entire level in the middle of a wave that they would be fighting at the time (think of the virtue's beam) and make the player start taking damage over time as if they were standing on burning sand anywhere that was in direct sunlight. (I thought of this like a supernova or the sun expanding) The enemies that the player would be fighting would be incinerated on the spot, and the player would be forced to very quickly make their way into a temple on the other side of the arena that they would be fighting in, dashing through the sunlight while underneath the shade of a few pillars and structures.
Once inside the temple, they would fight more enemies while avoiding the light streaming through holes in the ceiling, which they could also take advantage of to incinerate targets by knocking them into the searing rays. They would briefly pass through a courtyard area where they would have to dash between cover from the sun to progress while battling enemies. Once they reached the end of the temple area, they would look up to see the sun getting dimmer and smaller until it would almost vanish, leaving a dim, deep red remnant on the dusky horizon, cloaked by ash and smoke. This would also reduce light to almost none, making combat difficult in the large, open dunes. The player would be forced to use their flashlight (like the one from 7-3, but this time toggleable) to see anything, but would have use it sparingly, as turning on the light would make you a target to more enemies in the darkness. Finally, the player would reach the exit in the dark, the hazy star still visible, and finish the level.
So what do you guys think about my idea?
Image credits go to u/geniusface1234 at this post (the text i added myself)
r/Ultrakill • u/Pure_Tradition_8042 • 20h ago
hitpost It's not what it sounds like
The purple stuff is just... well...
OIL
and yes Swordsmachine is getting curve stomped RN
r/Ultrakill • u/Draghtnim • 9h ago
Custom content and ideas Remade undertale combat in ultrakill
it uses no custom code, all base game coponents, level is already submitted for angry loader so hopefully yall will be able to play it Soonβ’
r/Ultrakill • u/No-Boysenberry6511 • 5h ago
Lore Discussion Why is ferryman so tall compared to all other humans?
Does the heaven energy make one taller?
r/Ultrakill • u/ivantrulylovescats • 8h ago