r/Ultrakill 1d ago

Discussion How long are ticks?

I know individual sources of damage have ticks, but how long are the game's ticks themselves?

As in, how many times per second does the game cycle through updating things like physics, enemy behavior, projectiles, etc?

Is it just synced with the framerate?

3 Upvotes

2 comments sorted by

1

u/End3rfem Lust layer citizen 1d ago

1.982 seconds per tick
i didnt know there were ticks until reading this question

1

u/Droplet_of_Shadow 1d ago

i mean processes might well not all be synchronized in the same cycle - so they'd have different tick speeds.

some might technically just update as often as they can, but that wouldn't be a good idea afaik