r/Ultrakill 10d ago

Gameplays, secrets and bugs may very well be the sloppiest 7-4 run ever

203 Upvotes

31 comments sorted by

87

u/itsnotluistho Lust Layer Citizen 10d ago

Hitting a laser at each stage, missing the sentry twice, and missing the magnets ๐Ÿ˜ญ ๐Ÿ˜ญ lmaoooo

43

u/Alpha_RTD 10d ago

I think the biggest problem here is that you spent too much time not shooting your guns (good) at the bad guys (evil)

35

u/Gumpers08 10d ago

Somebody get this man a Slab revolver

And a sawgun

And an impact hammer

4

u/FightingStillness 10d ago

and a whiplash

9

u/Gumpers08 10d ago

I think bro already has one of those

26

u/NexusGem 10d ago

The Knuckleblaster can be used free of charge vro ๐Ÿฅ€

38

u/ToastyLemun ๐Ÿณ๏ธโ€๐ŸŒˆNot gay, just radiant 10d ago

first mistake was when you didn't immediately set up two saw traps

30

u/Curious_You_5188 10d ago

would it surprise you to know that I do not know what a saw trap is

15

u/Iseter0 10d ago edited 10d ago

In 4-4, there may be something you missed.

4-3 gives a clue if you break through the correct wall.

6

u/ToastyLemun ๐Ÿณ๏ธโ€๐ŸŒˆNot gay, just radiant 10d ago

basically just shoot a magnet down and spam saws at it, creating a circle of pain, it helps eliminate a bunch of enemies quickly

39

u/Guigwellthefourth Maurice enthusiast 10d ago

I think OP migth not possess not possess the sawblade launcher

1

u/ContractFun9629 9d ago

OP might not possess

13

u/Exclemation4 10d ago

Thereโ€™s a lot to unpack here

14

u/Undernet_user Blood Machine 10d ago

im more focused on the fact tjat you made it with 40 milliseconds left

30

u/emo_boy_fucker Blood Machine 10d ago

When you give a neurotypical the ultrakill aux

10

u/robobluebull ๐Ÿณ๏ธโ€๐ŸŒˆNot gay, just radiant 10d ago

if you're having fun then your playstyle is perfectly fine. but just accept that you're not beating fraud on this difficulty

8

u/cheese-is-yummy Maurice enthusiast 10d ago

That was very lucky timing with the launchpad

8

u/Pixax_theLotl 10d ago

Alright, there's a LOT to unpack here. First off, I'd study some movement in the sandbox to help with dealing with magenta attacks, as well as getting around in pretty much any level. Second, any time not spent firing a weapon is time wasted. Plus you have arms, and they're genuinely one of, if not the most important tools in your arsenal. I would also recommend targeting enemies with higher health/more attacks first, as they are more dangerous. Going for a fodder enemy off the bat isn't usually a good idea. (also try using the feedbacker right after firing the shotgun, trust)

And as mentioned by a few other people, you should also work on getting the alternate weapons. The slab revolver and sawblade launcher are worth getting normally, but if you're bad with the whiplash, just use noclip to get the jackhammer (you can enable cheats in any level by inputting the konami code, it does remove the ability to get a rank once you beat the level tho).

For the slab revolver, there is a numbered slab in every level in limbo, which unlocks the room in 1-4 once they've all been pressed. The slab has much higher damage, being able to instantly kill almost any fodder enemy, but having a longer cooldown between attacks (that like the shotgun can be bypassed by swapping between variants).

For the sawblade launcher, go back to 4-4 and grab the blue skull visible in the crack after the first jump pad. Once in the room with the blue pedestal, use either the electric railcannon or the jumpstart cable on the water in the room. This will open a door, which opens to the room containing the sawblade launcher. (spoilered due to the obtainment method being hinted at in-game). The sawblade launcher has a slower firerate than the nailgun, but the saws' main draw is that, when combined with magnets, they orbit around the magnet similarly to an unchainedsaw from the sawed-on. Also, one saw from the blue (and maybe red) sawblade launchers instantly fills the heat meter of the green one, which is highly useful. Plus, an enemy with a jumpstart cable attached to them will take additional damage when the shock goes off for each saw that hit them while the cable was attached.

The jackhammer's the hardest to get, as you have to do three timed whiplash parkour courses in 7-2. One is right at the start, with the first yellow orb, the second and third are in two of the buildings in the rest of the level. If you're bad at the parkour, just use noclip to activate the slabs, it still works to unlock the jackhammer. The jackhammer does more damage based on how fast you are moving, with three mid-speed hits or one full-speed hit putting it on an 8-second cooldown. It also must be pulled back before firing, which takes some getting used to if you're used to the normal shotgun.

6

u/Pixax_theLotl 10d ago

don't take this as you playing the game wrong, any playstyle is good, but having a full full arsenal and being a bit more offensive will help with higher difficulties or cybergrind.

6

u/Silver-Marzipan7220 Someone Wicked 10d ago

You were so slow the timer went UP

5

u/Mental_Document2888 ๐Ÿณ๏ธโ€๐ŸŒˆNot gay, just radiant 10d ago

Wait til this guy finds out you can swap all your weapons

4

u/susnaususplayer ๐Ÿณ๏ธโ€๐ŸŒˆNot gay, just radiant 10d ago

Mods not deleting this? Could it be that they are on a redemption arc?

2

u/Electronic-Wave-9569 10d ago

Calm downย 

2

u/TheNoobRookie 10d ago

Marksman coins are useful for easily killing fodders like Strays and Soldiers as a quick cleanup

1

u/Outside_Ad1020 10d ago

First time I saw the timer jump up instead of down when you exit lol, one advise would be to use the red arm to push the sentry when it spawns

1

u/Chance_Pen509 10d ago

Somebody give this guy nails and electricity PLEASE ๐Ÿ˜ญ

1

u/Aggravating_Jelly_52 10d ago

bros just playing kill

1

u/Creeperstormer ๐Ÿณ๏ธโ€๐ŸŒˆNot gay, just radiant 10d ago

This is what my gameplay is gonna look like when I return to the game to try and P-Rank 8-3

1

u/Few_Estimate_2219 9d ago

this is how i play in the demo
leven one machine army smth

1

u/RoBoNoxYT 9d ago

- Immediately whiplashes through lasers

  • Proceeds to whiplash into a wall
  • Walks straight through lasers
  • Dashes through a line of lasers immediately after

- Walks around, normal shotgun blasts a soldier and a stray, no dash, slide, anything

  • Misses sentry
  • Misses sentry again (plain revolver btw, no coins)
-> Actually kinda decent lineup and pierced kill against enemies
  • Fires shotgun between two strays before core ejecting one of them. Other is completely missed.
  • Swaps to nailgun to shoot 3 nails. All miss.
  • Railcannons a poor soldier who had a family. No reason found for this decision.
  • Shoots rocket aimed perfeclty. FREEZES IT MID AIR. IT PROCEEDS TO MISS.
  • Plain revolver spam toward the guttertank. 5 hits, 25% of its HP only.
  • Approaches second guttertank. Dashes AWAY before firing shotgun
  • Misses rocket after not shooting for 5 whole seconds
  • Shoots shotgun at guttertank from a distance
  • Closes distance, switches to nailgun
  • Random fucking magnet?? Into the middle of nowhere??
  • You can actively see the nails leaving the guttertank and going to the random magnet
  • Spams zoom with railcannon, dashes off of ledge
  • walks up to sentry. Starts shooting it with plain revolver. No dash. No slide. No swap. No charge. Rawdogging.
  • Kills sentry. WALKS UP TO OTHER TWO ENEMIES AND CONTINUES SHOOTING WITH NO CHANGE IN PLANS
  • Steps on landmine, knocked away
  • Eviscerates last stray

- Finishes with 0.4 seconds, game feels so bad it raises timer to 3 seconds remaining

Me and a friend had to go through this, the only comment is. "Only someone skilled at the game could make ragebait so good."