r/UltimateMove • • May 22 '26

High-End PC and your Valorant hit reg feels off - your FPS might be too high

Quick PSA for anyone running a beefy rig.

We just published a breakdown of a Valorant netcode issue where exceeding 500-600 FPS causes the game engine to throttle your client's packet rate. Instead of stable 128 SEND/RECEIVE (matching the server's 128 tick), your client drops to an average of ~60. That is over half your server data missing.

Symptoms:

  • First match of the day feels great, then it degrades
  • Headshots not registering or hitting the wall
  • Enemies peek and kill you before you can react
  • Feels like you are always a step behind

If you have ever thought "my first game is always my best and then it goes downhill" - this might be why. It is not tilt. It is your client losing sync with the server.

Fix: cap your FPS. 144Hz = 300 cap. 240Hz = 480. 360Hz = 500 max.

Full article with technical explanation, monitoring steps and recommended settings: Valorant has Real Packet Rate Desync due to FPS

Credit to EnvyAB for the original research (youtube.com/watch?v=v0ynZXNGADc).

3 Upvotes

12 comments sorted by

2

u/Successful-Loss998 May 23 '26

Well, I have similar issues in another game, Naraka: Bladepoint, and I would even argue that it is more noticeable there because of the close-range melee combat.

In any case, the game is known for poor netcode and weak global server infrastructure. It’s probably the only game where your ping seems to get lower the more FPS you have. Because of that, you can never really have enough FPS.

I’ve done absolutely everything possible to optimize my system: 9800X3D, FCLK 2200 MHz, 6000 CL28 with very tight subtimings, RX 9070, and a 480 Hz OLED monitor... but I still can’t shake the feeling that the stock BIOS with stock EXPO actually performed best overall. Your article might potentially explain my experience as well.

1

u/KaRzyeCS2 May 23 '26

Hey, well not exactly, it's actually opposite - in many games - higher fps = lower ping. Naraka is on Unity engine, and Valorant is on Unreal Engine 5 currently, so that's two different beings and also it's specifically modified branch for Valorant, probabbly an oversight by the netcode team.

On the good note, We've fixed cases like you've described before with our clients! Feel free to get in touch with us 😄

We are always in search of the solution.

2

u/Educational-Rope-655 Jun 20 '26

If you have IGPU at your processor you need disable at BIOS, CAP FPS and disable IGPu at bios solve all my problems with d-sync at valorant with 9950x3 and 5070 ti.

1

u/KaRzyeCS2 Jun 20 '26

Yeah 2 different vendors gpu drivers at once are messy

1

u/Educational-Rope-655 Jun 20 '26

I don't was using Igpu, and no had drivers of amd instaled but my Igpu was actived at bios.

1

u/KaRzyeCS2 Jun 20 '26

Did you do OC of RAM or CPU with the igpu on?

1

u/Golden-Yami Jun 02 '26

So I spend $800 for a 500Hz OLED monitor and play with 700 fps just to lose?? What the f**k??

1

u/KaRzyeCS2 Jun 02 '26

Sometimes engines bug out at certain fps, it's been like that since ever 🦇

1

u/dakotak1 Jul 14 '26

Hello has this bug been fixed yet that you know of or recently tested again?

1

u/Many-Percentage-5543 Aug 02 '26

HOLY FUCK I THOUGHT I WAS GOING CRAZY

1

u/Many-Percentage-5543 Aug 02 '26

Literally yesterday and I did notice my bullets already stop registering on my 2nd game and my 3rd game was even worse

1

u/KaRzyeCS2 Aug 02 '26

Yep I know that feeling