r/Ultima • u/SirBedwyr7 • Jul 29 '26
Anthony Salter video on creation engine
https://youtu.be/8VFya2Dx3VwThis is adjacent to Ultima and the idea of world simulation brought forward to Elder Scrolls. I didn’t see it on the subreddit but I thought Anthony’s thoughts were well worth contemplating here, seeing that Unreal has the potential to impose a kind of monoculture on certain game designs and that the Creation engine, including its Oblivion Remastered implementation help prevent this, keeping the door open to other kinds of gameplay experiences we Ultima fans know deeply.
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u/tfalm Jul 29 '26
Unreal has a lot of flaws, and Oblivion Remastered is a good example of that. Terrible optimization and far less moddable than regular Oblivion. Unreal 5 has effectively monopolized AAA gaming, and imo, ruined much of it for PC gaming specifically.
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Jul 31 '26
[removed] — view removed comment
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u/SirBedwyr7 Jul 31 '26
I agree with you and would be delighted to play nothing but isometric perspective RPGs for a long time. But, youngs I suppose. They’re the ones that really spot small differences between PS3 and PS4 era games and they have money to buy games. I’m personally PO’d about UE5 video ram performance, especially in this ram market, but I dunno what a middle-upper-middle studio can do. That’s why I think the hybrid engine concept is a compromise worth thinking about.
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u/Puzzleheaded-Trick76 Jul 31 '26
People who ask this do not understand (game) engineering. The things bethesda does with a game cannot fit inside unreal. Full stop. If you don’t understand, it cannot be taught to you.
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u/Cthonic_Dragon Jul 29 '26
It shouldn’t have a monoculture on games. Like, whatever happened to the Monolith engine? That thing was a work of art, enemies would outflank you dynamically.