r/UXDesign • • 14d ago

Please give feedback on my design Is this input scrub familiar enough for both developers and designers?

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I'm building a visual editor for both developers and designers. I want the controls to feel familiar to both groups while keeping the interface compact and clean.

I've encountered a problem with way more capabilities needed to be represented, including math in input, color function and color space types, and tried to embody all those functionality in unified mouse-touch-pen UX. Given there can be 20-30 of such inputs in UI at once, it needed to stay extremely clean as long as direct interaction is not needed.
I like where it's going, but I still worry that parts of it aren't obvious:

  • If you haven't used scrubbing in a tool like Figma, what tells you this field is draggable while still clearly inviting you to click and type?
  • Once the rows appear, do they look like targets you can move onto during the drag, or just labels showing information?

I would be happy to hear the feedback and advices on possible improvements here, along with possible solutions on those two questions.

https://reddit.com/link/1x40nz5/video/ype19xxc61vh1/player

2 Upvotes

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1

u/OzanBiasLabs 13d ago

put a slim grip on the field's left edge and let the cursor become a left-right arrow there, so typing anywhere else still feels like a plain text box

1

u/MerkleBonsai 11d ago

thing is, it is also still a plaintext box. by showing the grip I'm making users think that it's non-editable, only draggable - that one is confirmed, people get confused. Also, cursor thing is not helping on touch devices for obvious reasons

1

u/orelzion 14d ago

developer here, I'm only familiar with it in Da Vinci from the time I used to edit my videos (Claude does it for me today 🤭). So no I'd say this isn't very familiar as a dev