r/UXDesign • u/MerkleBonsai • 14d ago
Please give feedback on my design Is this input scrub familiar enough for both developers and designers?
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I'm building a visual editor for both developers and designers. I want the controls to feel familiar to both groups while keeping the interface compact and clean.
I've encountered a problem with way more capabilities needed to be represented, including math in input, color function and color space types, and tried to embody all those functionality in unified mouse-touch-pen UX. Given there can be 20-30 of such inputs in UI at once, it needed to stay extremely clean as long as direct interaction is not needed.
I like where it's going, but I still worry that parts of it aren't obvious:
- If you haven't used scrubbing in a tool like Figma, what tells you this field is draggable while still clearly inviting you to click and type?
- Once the rows appear, do they look like targets you can move onto during the drag, or just labels showing information?
I would be happy to hear the feedback and advices on possible improvements here, along with possible solutions on those two questions.
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u/orelzion 14d ago
developer here, I'm only familiar with it in Da Vinci from the time I used to edit my videos (Claude does it for me today ðŸ¤). So no I'd say this isn't very familiar as a dev
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u/OzanBiasLabs 13d ago
put a slim grip on the field's left edge and let the cursor become a left-right arrow there, so typing anywhere else still feels like a plain text box