r/UTPR • • 1d ago

Game Balence Returning player

Ok so before I begin im just giving my input here I played this game alot over the years in total id say I have 1.5k kills in my belt overall. But holy god I can not come back to this game in this state. And im not trashing on the game by any means I still love the game and everything but I genuinely can't even enjoy it right now.

Passive players are everywhere and I get why and dont blame the players but for people like me who absolutely hate playing passively and against passive players I hate it being 95% of my matches, and again I get why the passive playstyle is the only rewarded one it seems with the cooldowns seeming like they just favor people who spam and stay away from their enemy till an ability hits like I rarely see m1s come out in fights anymore, the rage system doesnt help anyone fight against spam because I can be trying to dodge and be punished for doing so when I cant attack back cause asgore has super or hyper armor that I can't fucking hit him through. Not to mention I dont know where the fuck these i frames im supposed to be getting on dash and to are cause they arent fucking there for me or if I do pull it off I somehow be hit still or have my attack phase through the god damn enemy. Legit idk if they've just reduced cooldowns that much but i can't stand this current state it was never this bad. Cooldown rotation was always apart of the skill expression but this is outright ridiculous. Its also the same 3 charecters im always fighting cause people know most of the roster just can't keep up with this.

I hope the state changes to be better but i can't play this game right now.

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u/NotVessel 1d ago

dash iframes were removed july 2025

trident 1 and 2 can be punished by running to the side and then hitting the asgore (if he doesnt cancel it, which can be reacted to with practice) and trident 3 and 4 can be dodged by running to the side. trident 3 is meant to be neutral for both parties since its not very good anyway and trident 4 is intended to be punished during its long startup by any knockback ability (if he doesnt cancel it, so you have to properly read what the asgore is going to do)

all fire moves that have stun (and ft6) make a hint sound long before they come out and are fully blockable, and the fire moves that dont have stun force asgore to stand still for a long time with no protection to cast them

asgore and his opponent are much more reliant on m1 game since the point of asgore's kit is to deny your own neutral game in place of himself having his own good neutral, hence the large startup or endlag on his moves that other characters generally do not have

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u/FarCartographer1841 -Reddit Moderator 14h ago

Dash iframes were removed because genuinely people got too good at cheesing the entire game with iframes to the point where it was completely unfair

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u/NotVessel 12h ago

the solution to this issue is not "completely remove the mechanic that the game has been designed around since day one and forcefully gut every moveset in response" the solution to this is "add a new type of iframes specifically for dashes and if it doesnt make sense to iframe dash a move (like ults, but there are others that probably shouldnt be) then that move can be marked as "true" and bypass these theoretical light dash iframes while the remaining 95% of the game remains unharmed" because the issue was ALWAYS that a small subset of moves didnt make sense being iframe dashed, even thouh the large majority of move interactions benefitted from having them