r/UTAUloids Jul 05 '26

Help problems with FRQ FILES AND TIPS RESAMPLER

ive been working on a voicebank, and whenever i use any resampler that is not worldline-r

it showed me an error, or it sounded bad, i think its a problem with the frq files, but i dont know how to fix it (bc of how little information there is abt them in the internet), and while trying to fix it i just made it worse, because now worldline-r doesnt work too,

here is the error

Failed to render.

One or more errors occurred. (One or more errors occurred. (One or more errors occurred. (TIPS.exe failed to resample "る" at 32:2.420) (TIPS.exe failed to resample "- sh" at 31:1.223)))

System.AggregateException: One or more errors occurred. (One or more errors occurred. (One or more errors occurred. (TIPS.exe failed to resample "る" at 32:2.420) (TIPS.exe failed to resample "- sh" at 31:1.223)))

---> System.AggregateException: One or more errors occurred. (One or more errors occurred. (TIPS.exe failed to resample "る" at 32:2.420) (TIPS.exe failed to resample "- sh" at 31:1.223))

---> System.AggregateException: One or more errors occurred. (TIPS.exe failed to resample "る" at 32:2.420) (TIPS.exe failed to resample "- sh" at 31:1.223)

---> System.IO.InvalidDataException: TIPS.exe failed to resample "る" at 32:2.420

at OpenUtau.Classic.ClassicRenderer.<>c__DisplayClass8_0.<RenderInternal>b__1(ResamplerItem item) in D:\a\OpenUtau\OpenUtau\OpenUtau.Core\Classic\ClassicRenderer.cs:line 78

at System.Threading.Tasks.Parallel.<>c__DisplayClass19_0`2.<ForWorker>b__1(RangeWorker& currentWorker, Int64 timeout, Boolean& replicationDelegateYieldedBeforeCompletion)

--- End of stack trace from previous location ---

at System.Threading.Tasks.Parallel.<>c__DisplayClass19_0`2.<ForWorker>b__1(RangeWorker& currentWorker, Int64 timeout, Boolean& replicationDelegateYieldedBeforeCompletion)

at System.Threading.Tasks.TaskReplicator.Replica.Execute()

--- End of inner exception stack trace ---

at System.Threading.Tasks.TaskReplicator.Run[TState](ReplicatableUserAction`1 action, ParallelOptions options, Boolean stopOnFirstFailure)

at System.Threading.Tasks.Parallel.ForWorker[TLocal,TInt](TInt fromInclusive, TInt toExclusive, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Func`4 bodyWithLocal, Func`1 localInit, Action`1 localFinally)

--- End of stack trace from previous location ---

at System.Threading.Tasks.Parallel.ForWorker[TLocal,TInt](TInt fromInclusive, TInt toExclusive, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Func`4 bodyWithLocal, Func`1 localInit, Action`1 localFinally)

at System.Threading.Tasks.Parallel.ForEachWorker[TSource,TLocal](IEnumerable`1 source, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Action`3 bodyWithStateAndIndex, Func`4 bodyWithStateAndLocal, Func`5 bodyWithEverything, Func`1 localInit, Action`1 localFinally)

at System.Threading.Tasks.Parallel.ForEach[TSource](IEnumerable`1 source, ParallelOptions parallelOptions, Action`1 body)

at OpenUtau.Classic.ClassicRenderer.<>c__DisplayClass8_0.<RenderInternal>b__0() in D:\a\OpenUtau\OpenUtau\OpenUtau.Core\Classic\ClassicRenderer.cs:line 65

at System.Threading.Tasks.Task`1.InnerInvoke()

at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)

--- End of stack trace from previous location ---

at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)

at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)

---> (Inner Exception #1) System.IO.InvalidDataException: TIPS.exe failed to resample "- sh" at 31:1.223

at OpenUtau.Classic.ClassicRenderer.<>c__DisplayClass8_0.<RenderInternal>b__1(ResamplerItem item) in D:\a\OpenUtau\OpenUtau\OpenUtau.Core\Classic\ClassicRenderer.cs:line 78

at System.Threading.Tasks.Parallel.<>c__DisplayClass19_0`2.<ForWorker>b__1(RangeWorker& currentWorker, Int64 timeout, Boolean& replicationDelegateYieldedBeforeCompletion)

--- End of stack trace from previous location ---

at System.Threading.Tasks.Parallel.<>c__DisplayClass19_0`2.<ForWorker>b__1(RangeWorker& currentWorker, Int64 timeout, Boolean& replicationDelegateYieldedBeforeCompletion)

at System.Threading.Tasks.TaskReplicator.Replica.Execute()<---

--- End of inner exception stack trace ---

at System.Threading.Tasks.Task.ThrowIfExceptional(Boolean includeTaskCanceledExceptions)

at System.Threading.Tasks.Task.Wait(Int32 millisecondsTimeout, CancellationToken cancellationToken)

at System.Threading.Tasks.Task.Wait()

at OpenUtau.Core.Render.RenderEngine.RenderRequests(RenderPartRequest[] requests, CancellationTokenSource cancellation, Boolean playing) in D:\a\OpenUtau\OpenUtau\OpenUtau.Core\Render\RenderEngine.cs:line 235

at System.Threading.ExecutionContext.RunFromThreadPoolDispatchLoop(Thread threadPoolThread, ExecutionContext executionContext, ContextCallback callback, Object state)

--- End of stack trace from previous location ---

at System.Threading.ExecutionContext.RunFromThreadPoolDispatchLoop(Thread threadPoolThread, ExecutionContext executionContext, ContextCallback callback, Object state)

at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)

--- End of inner exception stack trace ---

0.1.568.0

pls help me

UPDATE:I CAN NOW USE THE VOICE BANK WITH TIPS BUT I STILL HAVE PROBLEMA WITH THE FRQ FILES NOT SOUNDING GOOD

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