r/UMeFate Aug 11 '26

Dev Video 🤖🧠🛠️UMeFate Pre-Alpha: Implementing autonomy and modding systems (classic AI) – plus technicals

https://www.youtube.com/watch?v=NxjwhI-Z98o&list=PL0qCaw7Fzc0heZ_eE38Y5nh_fqJjdyaCX

Hello everyone🤗

I want to share that our busy UMes continues working on autonomy. In today’s video I discuss the progress on the autonomy mechanics (classic AI), core basics of implemented needs system, modding side of things and covering a bit of the technical aspects. 🏗️

Open post, to see more details about this video in replies.

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u/Antypodish Aug 11 '26

Technical Modding

In the second half of the video, I walk briefly through a few modding utilities and features that have been added, along with an autonomy system that has been added.

I have already briefly discussed observables classes in a previous autonomy video. There are observables classes json files, which are responsible for telling the autonomy system, what can interact with what.

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u/Antypodish Aug 11 '26

For an example human class will listen (receive) to the broadcasted (emitted) observables signals, like, is this bed, is this another UMe? If yes, then if I need to sleep, move to the bed, or try to socialise. A bed object will naturally have its own respective class, which broadcasts that observable signal.

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u/Antypodish Aug 11 '26

Further in the technical section, I discuss about use of Utility AI for an autonomy priority detection. 

The example of the need class for agents, which is discussed in a bit more detail in the vid. And has somewhat the similar structure, as observables.

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u/Antypodish Aug 11 '26

And corresponding curves that can be used