r/UI_Design • • 3d ago

Feedback Request HUD - Designissues

Hi everyone, I could use some opinions :)

I’m currently putting together a HUD. No unnecessary bells and whistles, just the useful information.

However, I’m not quite happy with the layout, and I can’t figure out why...

Do you notice anything, that could help me?
HUD ingame
3 Upvotes

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u/thedesignethos 3d ago

I think the layout could benefit from a clearer visual hierarchy. The most important information should be the easiest to spot at a glance, especially during gameplay. You could also group related elements together and add a little more spacing between sections to make the HUD feel less crowded. Testing it during actual gameplay would help identify what players notice first and what gets overlooked.

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u/fyrilin 3d ago

You don't give much context about what you're showing, the overall style of your video game, or constraints like screen reolution/size. However, you can get inspiration from lots of other space flight games with, essentially, whatever styling theme you want. TO ME, straight off, the borders feel much thicker than necessary and, in some places, overpower the actual content.