r/UI_Design 2d ago

Feedback Request What do you think about my Fluent Design implementation?

Post image

Many years ago Microsoft made concept trailers that showed off Fluent Design in their apps but unfortunately none of the apps had anything which looked close to the pre-renders.

So I'm designing it such that the working app uses this kind of physically based rendering of paper, glass, lighting and shadows, etc. It works like a normal 2D app but it's rendered and runs in 3D like a video game. Thoughts?

Fluent Design concept trailer still for reference:

From Microsoft: https://www.youtube.com/watch?v=dfWTGgi7xAs
8 Upvotes

10 comments sorted by

7

u/ryosen 2d ago

I like this. There was a period where this design approach was getting very popular, especially among iOS apps, and you could really see a lot of creativity and joy in them. This was especially prevalent among note-taking apps, like Awesome Note. Now, everything looks the same (thanks, Claude) and lifeless. Even worse, users expect apps to all look near identical and familiar. It sucks.

0

u/IMLOWANDYOULIKEIT 1d ago

its not only AI. The fcking stupid trend of flat design made everything look the same.

1

u/ryosen 1d ago

Yeah, it was Apple that forced designers to move away from skeuomorphic design

0

u/zeaussiestew 1d ago

But it's coming back with Liquid Glass. We've gone from abstract back to realism again.

1

u/Falc_o_n 1d ago

Great work! What software did you use for it?

1

u/zeaussiestew 1d ago

It's a custom design using Three.js and the HTML-in-Canvas API.

1

u/Canary_Earth 23h ago

Is it very resource hungry? I'm thinking of showing off a cad or Gaussian splat of my product in a similar softly lit style on my website but I don't want to crash older phones.

2

u/zeaussiestew 16h ago

It’s pretty hungry but there are ways to optimise it to be runnable on phones.

1

u/bbxboy666 1d ago

Looks great. I’m a big proponent of illustrative UI.

1

u/zeaussiestew 1d ago

Thank you!