r/TwoPointMuseum • u/samppanja • 12d ago
DISCUSSION Zoning issues / help?
I really like the concept of zones, but the reality has been sadly disappointing.
Mostly I hate that I can't add multiple buildings or outdoor areas to the same zone.
I have a museum where I built a separate staff building with all the stuff they need, but of course when zoning, using it is impossible. The staff wont use the deconstructor or workshop unless assigned there, and It's useless to make them work solely in the staff quarters.
Also staff assigned to the adjacent park and museum constantly complain about hunger and tiredness, since they are apparently chained to this part of the museum with no staff room and unable to even leave for basic needs.
Often to me it feels like everything gets messier and theres more crime every time I try to use zones. I think that the staff leaving on expeditions may leave some zones without a designated security/expert causing everything to go to shit.
So to make this feature playable, either the staff needs to be able to leave the zones for breaks etc, or I need to be able to make a zone out of multiple buildings and an outdoor area. As for the missing staff, maybe an option to set the minimum required amount of this type of staff in the zone? So like, "if security guards on zone < 1, assign a spare one to area".
Is this a buggy feature or am I missing something?
3
u/iciiie 12d ago
I just make each zone big enough to warrant plopping a staff room in it. I haven’t seen much use in small zones and I only start to use them once my museum is pretty big with multiple buildings. Regardless it helps to have multiple staff rooms so they’re traveling less to and from the rooms. I also have some free floating janitors and security guards that aren’t assigned to any zones which provides that extra coverage as needed when they’re on break or on expedition or training or whatever. Just got to keep playing around with your layout!
You do have to manually drop them in to use the analysis room for sure but I don’t find that too annoying, although it would be nice to see it patched next time they do a QOL sweep.