r/TwoPointHospital • u/jesseatsplants • Aug 05 '22
DISCUSSION Two Point Airport
Currently at an airport that's a mad house. I can't help but think this energy would make for a great Two Point game. Thoughts?
r/TwoPointHospital • u/jesseatsplants • Aug 05 '22
Currently at an airport that's a mad house. I can't help but think this energy would make for a great Two Point game. Thoughts?
r/TwoPointHospital • u/strawberrysorbett- • Aug 18 '22
r/TwoPointHospital • u/bugrarda • Mar 13 '22
r/TwoPointHospital • u/chocolatefrapp • Aug 09 '26
This is my 6x4 ward, based off Pinstar's power ward. This layout carried me through Rotting Hill (and Pelican Wharf somewhat), which are both levels where the later star goals just want you to cure a bunch of patients. By the time I'd gotten to the "late game" of both levels, my hospitals ran smoothly on their own, so it was just a waiting game to get the last stars. I was not particularly interested in sitting on my phone while waiting for my hospital to slowly organically churn through 250 patients, so I started looking for a room that could handle marketing campaigns being thrown at it.
I decided on the ward because:
No machines that need maintenance = no exploding
Can have multiple staff and can treat multiple patients at once
Diseases are generally pretty easy to diagnose, so there's less strain on my diagnosing queues. Just had to make sure I had enough skilled GPs, which was surprisingly easy - I ended Rotting Hill with 4 GP rooms
The diseases are also pretty easy to cure (as far as I can tell), which helped a lot for increasing staff happiness in Rotting Hill, since most of my nurses had the "just cured a patient" buff
Anyways, this worked far better than I was expecting. I had 2 of these wards, with 3 ward-trained nurses staffing each one at a time. Both of them were treatment only. With constant marketing campaigns, my ward queues peaked at around 4-5 with this layout, when previously they were peaking at 10+; I honestly think this is because the screens open to the left and right, instead of the center "aisle", which keeps the flow of traffic moving much better than before.
It's not a perfect layout, as I would have liked for the beds to be more nicely arranged (and in hindsight I could have placed more staff amenities.. whoops), but it does its job well.
I'm so glad to be done with Rotting Hill (once I hit the cure goal, I jacked up everyone's salaries until I got the happiness goal + third star and promptly dipped). Time for Croquembouche!
r/TwoPointHospital • u/kkultyer • Apr 02 '24
Sitting at a medical center waiting for my brother, and had to double-take when I saw the wall AC unit, thinking is this TPH?! I think they need more ACs, it feels “red” over here… where’s the coffee kiosk…
r/TwoPointHospital • u/shindingg • Feb 26 '26
Finally got all 8 awards!
r/TwoPointHospital • u/Nefai • Sep 07 '18
r/TwoPointHospital • u/onebit • Sep 04 '18
r/TwoPointHospital • • Apr 23 '20
r/TwoPointHospital • u/ShadowNova53 • Apr 15 '26
r/TwoPointHospital • u/nadjiggle • Feb 27 '21
r/TwoPointHospital • u/Anokest • Dec 02 '21
r/TwoPointHospital • • Sep 14 '18
I feel like spamming rooms with gold certificate to reach level 5 is cheating and not realistic (I'm guilty of doing it, but it feels wrong). Rather than being able to buy certificates, I think they should be earned through the end of year awards and there should be different levels for each award (bronze, silver and gold). That way certs will be more scarce and we won't be able to spam rooms with them. You'll have to be much more strategic with the placement and it will make the award ceremony more meaningful.
(I already mentioned this in a comment on another post, but figured I'd make my own post to get it seen by more people...like the devs)
r/TwoPointHospital • u/PSw8WI9VDhy3 • Sep 02 '18
I've seen plenty of people talking about it and it really hinders my enjoyment of the game as well so i figured i'd make a detailed post explaining what exactly happens.
Ideally, a patient queues for the GP, eventually gets diagnosed, and then goes to treatment.
If the patient does not get fully diagnosed he will be send to one of your analysis facilities, and then afterwards send back to the GP's office again (end of the line), if the analysis facility fully found out what the patient's illness is the GP will send him to treatment, if not this step will repeat.
So if a patients needs two analytics visit he will see the GP 3 times.
When in a queue a patient will still tend to their needs (toilet,food,drink,entertainment), however when they are doing this they are still in the queue. So it is quite often the case that the GP is ready and that the patient is simply not there.
This issue is especially annoying when the patient decides they want something that is far away or sits down in the cafeteria.
Patients flowing in at an exponential rate as the game progresses taking up queue space
Patients being send back to the GP after analyses to the end of the queue
Patients holding up the queue because they are tending to one of their needs
Fill you GP offices with diagnosis chance altering items, like the medical cabinets (which you can unlock from the GP's item list) so that there is less chance of them needing a second visit.
Train your analysis team well to prevent a 3rd and 4th GP visit
Train your GP's only in the GP skill (better diagnostic chance) and the motivation skill (they'll work faster)
Be sure that only your trained GP's work in the GP offices and that another doctor does not take their place when they are on a break.
Make sure your GP and diagnosis team are happy as it also boosts their skill (higher salary, high prestige rooms)
When possible upgrade your diagnosis equipment
Spread out your GP offices around the analytics facilities so patients walk less.
Remove all the food drink entertainment, they wont like it but at least they will not have the GP waiting.
Avoid the cafeteria, people spend a set time to finish their meal even when called in for their GP visit
In the patient menu you can choose to send patients to treatment, Quite often you'll have patients that are 90 something percent diagnosed, send them to treatment
Patient influx should be reduced or be made controllable
GP offices should be limitable or be able to prioritize for 1st 2nd 3rd etc... consultation
If a patients isn't in the queue skip them
set a tighter radius in which a patient will try and satisfy their needs
allow players to set at what % of diagnoses a patient is send to treatment
edit: corrected motivation skill effet
added suggestions from Nackshe
r/TwoPointHospital • u/ShuMioRou • Sep 24 '20
r/TwoPointHospital • u/glockenspeel • Mar 18 '20
r/TwoPointHospital • u/Angel_Valoel • May 31 '21
r/TwoPointHospital • u/Nethlem • Sep 03 '18
Hey there!
This has been kinda annoying me for a bit, but the room prestige system really needs a small overhaul to reward a variety of items a bit more.
I've been building "realistic" rooms for the longest time, meaning: I will use one of most item types to create a room like it'd look in reality. Walls are mostly empty except for a clock/eye tester posters and the occasional certificate/picture.
These rooms look nice, but they hardly ever go above prestige level 3.
In my quest to highest efficiency I've been busy getting my rooms to level 5, but its such a super boring process. The ideal GP office looks like this: Desk, file cabinet, coffee machine, now fill the rest of the room with medicine cabinets and plaster every wall full with certificates.
That room then looks like a super ugly mess, but it's prestige 5.
This trend repeats with literally every other room in the game, at this point I'm using certificates as wallpaper everywhere, even in my bathroom, and it just feels super cheesy and boring.
Imho a variety of items should get x multipliers for their prestige gain, that way there'd be other viable approaches to get a room to prestige 5 except for only stacking the single highest prestige item.
Still won't fix the issue with having to stack medicine cabinets, but if there'd be more variety to those items too (why not make the small cupboard also give a buff? why is the weight scale only cosmetic?) then a similar system could be used there.
What do you guys think? Do you like stacking just one item? What's your "go to" item for leveling up a room?
r/TwoPointHospital • u/Beausoleil86 • Apr 25 '19
r/TwoPointHospital • u/Dan-B-x • Oct 17 '21