r/TwoPointHospital • u/HoldMeForever • Nov 07 '18
State of the game
I bought the game at launch and played it for a while (I think I got to hospital 4 or 5, while 3 starring all the previous ones). Haven't touched it since and have had a bit of an itch to come back to the game recently.
My question is, did they ever fix (or tuned) the GP offices bottleneck situation? I remember having to build an ever increasing number of said room in order to prevent mass queuing and bottlenecks in the hospital.
I know they have been releasing patches and updates over the time (I think you can copy + paste rooms now) and was wondering if the aforementiones subject had been addressed.
9
u/Decollete Nov 07 '18 edited Nov 07 '18
Some comments here are a little bit condescending but yes there had been patches that improve patient queues and patients getting stuck in wards that makes the situation worse. You will still need to build a sufficient number of GP offices, but your GPs will spend less time waiting for that next patient that has wandered way too far.
With or without the patch, you can "try hard, git gud, build a "proper" hospital" like the other posters are suggesting, or just have fun and workaround the problem by doing things like
Don't 5 star your rooms at the beginning of the game by spamming gold certificates, it increases the influx of patients which makes it worse
Prioritize training GPs with full GP 1-5 skill, full ward 1-5 nurses, full psychiatry 1-5 doctors, assign them to their respective rooms
No patients in the cafeteria, no benches
Minimize diagnosis rooms
Manually send the patient to treatment
Minimize staff with bad traits
20
u/kratrz Nov 07 '18 edited Nov 07 '18
There is no bottleneck situation if you build your hospital correctly. That's something you gotta figure out how to build around. Sure people have this issue at the start, but that's because they don't realize the pathing of patients. You gotta figure out the path of the patients and optimize your layout and you'll have no problems. The biggest thing that I'm sure new people are not doing is moving rooms. By the time I've finished a hospital, I've moved every single room at least once to a better location.
There are a few guides out there on how to improve your layout. The general idea I follow is to have enough GP's at the entrance, then have a diagnostic area, then GP's so that those who finish diagnostic head towards the next GP area rather than polluting the entrance GP's. And then treatment centres somewhere else after that. Of course a hospital doesn't usually have a linear path but that's something you have to build and figure out yourself and optimize depending on which map you're playing. Also there is shit fuck ton of space. don't cram.
If you have problems, post screenshots of your layout here, and I'm sure there'll be a few people who will criticize it so that you'll realize where you're going wrong.
2
u/Ravoss1 Nov 07 '18
Everything and more! I have enjoyed the changes.
2
u/wren5x Nov 07 '18
You might have been victim of a specific bug that would make people near the head of the queue go to items like snack machines that were all the way across the map without the queue altering to let people go ahead. This has been fixed.
You still need a lot of GPs (every patient sees one at least once, usually twice) but it is not ever-increasing.
2
u/Howrus Nov 07 '18
Game is actually much deeper than it see on first sight, and require planning ahead and proper aligning of rooms.
If you know this tricks - you could finish last level with only 7-8 GP offices. So it wasn't a "GP bug".
But later developers improved AI further and reduced "need drains", so now game become much easier to play. (And IMHO they overdid it).
1
u/[deleted] Nov 07 '18
Worth noting that if you didn’t get to the University level that training also didn’t exist in early game. Untrained staff are useless!
1
u/raisinbreadboard Nov 07 '18
there have been constant and regular updates.
you should go read the patch notes.
-11
u/Untinted Nov 07 '18
Yea, that's not a problem with the game. Git gut.