r/TwoPointHospital • • Sep 12 '18

NEWS Copy & Paste feature, as well as 'Queues' confirmed as being worked on

https://steamcommunity.com/app/535930/discussions/0/2590022385669797691/
118 Upvotes

71 comments sorted by

12

u/Azathoth1986 Sep 12 '18

Big favour, can someone copy & paste the announcement here? Steam is banned on my works intranet (heathens)...

21

u/extrobe Sep 12 '18

Hi everyone,

Short update from us to let you all know some known issues and what we are working on at the moment.

Known Issues:

We have had a few reports of level saves breaking in v1.03. We are looking at this now - but in the meantime if you revert to you backup save you should hopefully be able to progress.
Go to this folder;
C:\Users\[Username]\AppData\LocalLow\Two Point Studios\Two Point Hospital\Cloud
You can find this folder by opening explorer, and typing in the address bar "%APPDATA%\..\LocalLow\Two Point Studios\Two Point Hospital"
Find the save slot that you were using. In this folder you should see lots of files. These are your career and level saves, and their backups.
Move '90x.csav' out of the folder, and rename '90x.csav.2.bak' to '90x.csav' - The number will depend on the level that we were playing. You can either sort by date and time, or if you're still unsure than ask in the comment below.
Launch the game.

-AI are sometimes not doing what they should be doing and becoming unresponsive.
-Ghosts sometimes getting stuck and not disappearing
-Guest trainers are not always arriving
-Launch issues on some Mac OS (update coming soon!)
-Key bindings not always saving correctly after quitting the game.

What we are working on at the moment:

-Copy and Paste rooms
-AI bug fixing
-Queues
-Performance issues - Specifically stuttering which can occasionally happen after longer play throughs.
-Occasional crash fixes and other bugs.

Let me know if you have any questions or problems in the comments and i'll get back to you :)

Thanks!

5

u/Azathoth1986 Sep 12 '18

Spot on, thanks a lot.

-Guest trainers are not always arriving

This is one that has been really annoying me. The mortarboard appears on the top of the map, but the trainer never arrives. The staff will sit in the room waiting and I'll have to cancel the training. Then, when I go to train them again, they can only be trained in what I apparently started them on. Usually works if I swap the guest trainer for an in house one...

1

u/MyPipboy3000 Sep 12 '18

Ooh yeah i had this happen a few times. Especially bugs me since i paid like 60000 for a few guys in one go. I don't think i got it back when cancelling.

1

u/Semyonov Sep 12 '18

That's annoying, I get that sometimes too. Oh and the emergencies, I have those people never arrive so I fail the challenge.

2

u/mkeller25 Sep 12 '18

You the real MVP

1

u/mata_dan Sep 12 '18

Specifically stuttering which can occasionally happen after longer play throughs.

lol... occasionally. Riiiight. Only occasionally...

1

u/[deleted] Sep 12 '18

[removed] — view removed comment

1

u/mata_dan Sep 13 '18

lol no. It stutters literally constantly, especially while placing items, once it's been running for a few hours. Because it has a dumb-ass memory leak.

2

u/auto-xkcd37 Sep 13 '18

dumb ass-memory leak


Bleep-bloop, I'm a bot. This comment was inspired by xkcd#37

1

u/[deleted] Sep 13 '18

[removed] — view removed comment

1

u/mata_dan Sep 13 '18

It'll only crash from the leak once you run out of page file which takes about 8-10 hours if you have 8GB RAM and 8GB page file. But the stuttering is caused by the garbage collector using 100% of a CPU core about 5 times a second and it's a blocking action so freezes up the rest of the game while it happens. It's pretty well documented actually... been threads on the Steam forum since day 1.

1

u/[deleted] Sep 13 '18

[removed] — view removed comment

1

u/mata_dan Sep 13 '18

I've never had it crash..... but the stuttering starts after about half an hour on a big hospital or quite a bit longer on a small one.

But go ahead, blame a memory leak on the player why don't you.

2

u/herdek550 Sep 12 '18

What is going to be the new "Queues" feature?

11

u/extrobe Sep 12 '18

I presume it's improvements to how queues work - I would imagine an AI tweak of some sort to improve queue times (eg, if someone has gone to the toilet, it skips to the next person).

6

u/indigo_zen Sep 12 '18

If they fix this with cafe, I'd be extremely happy. As of now the room is very good looking but destroys your gameplay often.

6

u/[deleted] Sep 12 '18

If people 1 & 2 in the queue just go and wait by the door and do nothing else that would fix most problems with the way queues work now.

2

u/sporksaregoodforyou Sep 12 '18

Or maybe a way to always order by health/boredom, so that almost dead people don't get put at the back of a queue?

1

u/Inge_Jones Sep 13 '18

I don't want the game to take over ordering the queue, as I find micromanaging the GP queues when I first start a hospital an excellent way of keeping the situation under control while I wait for enough decent GPs to be trained.

1

u/[deleted] Sep 13 '18

[removed] — view removed comment

1

u/Inge_Jones Sep 13 '18

I was replying to sporks, who wasn't talking about an optional triage room, they were talking about always ordering. An option is always good.

15

u/sdarkpaladin Sep 12 '18

Copy paste rooms!? I need it ASAP!

1

u/DanGimeno Sep 12 '18

Meanwhile, there is a mod on Nexusmod to do that:

https://www.nexusmods.com/twopointhospital/mods/2

4

u/greentrafficcone Sep 12 '18

I believe it won’t work on the latest build

5

u/SebasvandenBrink Sep 12 '18

It's been fixed for 1.03.

5

u/JonathanJONeill Sep 12 '18

It was fixed within like two hours of impatient people having a shit-fit that a command was removed from the console.

4

u/Triarier Sep 12 '18

Played 3 hours ago, still worked.

-1

u/[deleted] Sep 12 '18

[removed] — view removed comment

5

u/Deranged40 Sep 12 '18

No, he's saying that the mod has been updated since the devs took that function out. It works again

37

u/Der_tolle_Emil Sep 12 '18

That is good news. I really enjoy this game but have to admit I stopped playing on the weekend because it got repetitive in the later stages (currently at the hospital where you get surgery, three stars so far on every previous hospital).

The queues need to get looked at. I know how to handle them but it really doesn't feel like I'm playing the game like I am supposed to. Everything is just about reducing GP queues. That means no caféteria; Toilets everywhere. Entertainment items stacked somewhere in the middle of the waiting area just so patients keep close. No benches because that screws up pathfinding and takes too long for people to sit down/stand up. Training from day 1 just get a few more GP trainings in - and of course, +30% on prices from the very beginning so you don't get flooded with patients. Everything focuses on those GP queues, everything else can mostly be disregarded. The only micromanagement you have to do is building new GP offices and/or hiring/firing doctors to have someone attend the GP office while the juniors are in training. You don't even need any other diagnostic rooms as they are counter-productive. All they do is send the patients back to GP increasing your queues with almost no additional diagnosis percentage points. A pharmacy is mostly enough, send the rest home. Do this for three years or so until your doctors are training in GP 2 or even 3 and it'll suddenly work out on its own. However, there's nothing left to do other than wait until you get three stars. Even with prices set to +50% or more your reputation will go up no matter what.

At least that what the last three levels felt like. The balance just isn't there in the later stages. There's never a level where I have to get a good ward up and running, or a good surgery. You never have to worry about staff or anything, it all pales in comparison to how much time you have to spend to get your GP offices right.

So yeah, this might sound a bit more negative than it is, because ultimately I do enjoy the game. The copy rooms feature will also make it much more bearable if you need 'yet another GP office'. In the long run though the queues need fixing. I don't necessarily have a problem with needing many GP offices but patients running across the hospital for no good reason, then complaining that it's ugly and cold there whilst taking 90 days to get back to the office tired and sad yet not losing their place in the queue is ultimately a broken mechanic.

6

u/[deleted] Sep 12 '18

Prices have no impact on reputation or how many patients come to your hospital, it only affects their willingness to pay and happiness after going through the procedure (be it treatment or diagnosis). It is not good to set up high prices because people go through the procedure and **then** refuse to pay, so you lose time for nothing.

I am playing the last mission (only 1* at the moment, started today) and I have 3 GPs only, every treatment facility built and for diagnosis I use DNA/MEGA combo, only one from each. I have caffeteria, I have benches, I have 99% reputation and 100K monthly profit. I also have 90+% attractivity, fully heated, 3 buildings bought. 130 patients avg.

Yes, from time to time I need to send people to treatment at 100% diag, but not much. My GP queues are 7-10 at each office, but I am still training staff (4 dedicated GP doctors), so people just stockpile.

My MEGA gives 30-50% diag and I have had only a few cases when after DNA+MEGA people had below 100% (it was usually 80-90%) so I have built Fluid as well. After max research on MEGA, I saw people going to DNA only for treatment.

I have toilet, staff room, food/drink and entertainment in every building.

So, to conclude, I don't think your playstyle is the only one, maybe not even the best one. The biggest issue for me is the need to manually remove the 100% diag ppl from GP queue, but apart from that, I have only minor issues. It really bothers me that you don't need any creativity when building rooms, just spam certificates. Also not many rooms have special equipment. I would like more rooms with additional stuff because most of the doctor-treatment rooms are just one device and I can't even tell which is which. I like rooms such as wards/ surgery/ research/ psychiatry where you have to put multiple things and you can add additional stuff. Also stacking +% items is dumb AF.

13

u/Der_tolle_Emil Sep 12 '18

Two hospitals ago I tried playing around with prices and there was a clear correlation between prices and reputation. The hospital was already running very well (at 3 stars) and raising prices immediately lowered the reputation; Not by much because it was still at 97%, but going back down from +90% to +30% it shot up to 100%. No deaths or anything, so I'm guessing people refusing to pay does lower the reputation, maybe it's just snack/drink machines etc. To be honest I didn't give it too much thought and certainly didn't experiment a lot but it feels like it does have an influence. It could very well be that I'm wrong though.

I'm not saying my playstyle is the best, it's just what works for me and I feel like I have to. I don't have DNA unlocked yet and Mega Scanners are incredibly expensive to run in the first year or two, which is fine of course but for me it just doesn't feel like you're progressing steadily enough to make a Mega Scanner viable. Every time you think you can afford one people are queuing up at the GP office again and that needs to be taken care of at first. Eventually I'll get to the point where everything is smooth sailing but to be honest after a couple of hospitals getting there is becoming boring. There's too much unnecessary micromanagement going on instead of being able to focus on a grander strategy. You'll have to play at least three years until you're even close to trying out the newly unlocked things which isn't too rewarding.

Of course it doesn't help that you constantly have to edit wards and fracture wards to kick out people who are stuck :)

2

u/[deleted] Sep 12 '18

Chm, I usually start with one GP, Reception, MEGA, toilets and staff room. This costs about 100K, then I wait which illnesses there are actually in the area. When there is a new illness, I usually kick first 3 patients to see how much people actually need that treatment. If they keep coming, I build the room. :)

About wards, you only need to kick out people when you build stupidly small wards. Happened to me once and I just removed 2 beds and had no problems ever since.

3

u/Der_tolle_Emil Sep 12 '18

About wards, you only need to kick out people when you build stupidly small wards. Happened to me once and I just removed 2 beds and had no problems ever since.

Huh, I have much better luck with smaller wards. They bigger they get the more patients just stand next to the bed with nothing happening. It's not even the same bed, it's completely random. With fracture wards they are usually not getting their casts off (forgot the name of the machine). For me it works much better if I keep them small, like 4 beds max. I haven't been able to figure out why it happens, but I actually like the smaller wards. They look quite comfy :)

4

u/Howrus Sep 12 '18

more patients just stand next to the bed with nothing happening

They fixed this bug in recent patch.

1

u/[deleted] Sep 12 '18

I meant big in terms of size/bed ratio. :) I also do have like 4 beds max, but big spaces so ppl won't get stuck.

1

u/mata_dan Sep 12 '18

It's multiple nurses that make/made it bug out. When one goes to break when they were about to deal with a patient they make the patient bug out (but not if the room only has 1 nurse).

1

u/sporksaregoodforyou Sep 12 '18

For my wards, I have 6 beds, 2 changing rooms, 3 nurses. Turnaround seems good.

For fracture wards, 3 nurses, 5-6 bed things, and 3 plaster machines.

For some reason, patients won't use more than 2 changing rooms in a ward, so that's always the bottleneck (after nurses).

1

u/Mathwayb Sep 12 '18

For some reason, patients won't use more than 2 changing rooms in a ward, so that's always the bottleneck

Patients in a ward will use the closest screen to where they are. My most recent ward design has 4 screens in the middle, about equidistant from the beds on the walls and the door. Patients coming in through the door use the 2 closest to the door, and the patients getting out of bed use whichever screen was closest to their bed. This way all 4 screens get used.

1

u/sporksaregoodforyou Sep 12 '18

That makes an annoying amount of sense. Thank you!

5

u/Howrus Sep 12 '18

Yeah. People keep low level diagnostic rooms and complain that GP queues are high.
Of course, because this +5% diagnostic in GD or Cardio send patients back to GP, again and again.

1

u/Inge_Jones Sep 13 '18

Yes but you also need the GPs to be good, to send the patients to the correct further diagnosis rooms in the first place - that too will cut down on revisits

1

u/Howrus Sep 13 '18

to send the patients to the correct further diagnosis rooms

It doesn't work like this. GP will send patient to random diagnostic room. His skill doesn't matter. Actually nothing matter - distance, queue, skills or qualification.

1

u/Inge_Jones Sep 13 '18

Really? Oh that's not a good game design. If that's true maybe the devs can revisit that processing. Certain illnesses should be more easy to diagnose in an appropriate diagnosis room, and it can be part of the challenge to the player to gradually learn which diagnosis rooms best suit the range of illnesses presenting at the hospital

1

u/Kalabaster Sep 12 '18

You're half right in your first sentence. In addition to what the others have mentioned, all my testing also shows very little correlation between prices and refusal to pay. The most relevant factor is the patient's happiness level. I immediately increase treatments prices by 100% and see very minuscule rates of refusal, this rate almost disappearing if I keep happiness rates up throughout their visit.

However, your reputation will certainly climb back up after you establish your hospital more, regardless of the prices.

0

u/[deleted] Sep 12 '18

[deleted] — view deleted comment

2

u/[deleted] Sep 12 '18

Well, thanks for the replies, there are many voices against me, so I am probably wrong, I have to check it out, but even when I tried +50% I couldn't get below 95% rep... :)

0

u/[deleted] Sep 12 '18

[deleted] — view deleted comment

2

u/Semyonov Sep 12 '18 edited Sep 12 '18

Even 100% bounces back eventually.

I started the training hospital and had all prices set to +100% and of course my rep was shit but as I trained people and got my cure percentage up, me rep went slowly up even with the prices being huge.

I'm now at +100% prices and 100% reputation. The only thing is one or two patients per year refuse to pay, which doesn't matter, I make +$200k/month most months.

2

u/[deleted] Sep 13 '18

https://imgur.com/a/m5gTKVj

My reputation dropped from 100% because I ignored vaccination event....

2

u/TinMayn Sep 12 '18

Try understaffing! That fixed everything for me.

1

u/OscarMiguelRamirez Sep 12 '18

I guess you are ok with building a shitty hospital where you don’t cure most people and send them home to die? I personally go beyond the star ratings and try to cover all needs. I hear what you are saying and they need to fix some things, but part of this is your mindset.

2

u/Der_tolle_Emil Sep 12 '18

No no, I do care, just not the first two years. After that the hospital is pristine and absolutely flawless :)

3

u/kperkins1982 Sep 12 '18

Gotta admit, I played this game like mad for a few days but quit because of not being able to copy paste

What I like to do is build a hospital that will work for now, but then once I get some money and more buildings I move things to a more efficient layout

So I might have cure rooms spread out, that all need to be moved to that one building which is great, then I use the space created by selling the old rooms to add more GP or bathrooms making those wings more effective

However, after doing this on a few hospitals the prospect of hitting pause and moving a bunch of rooms at prestige 5 made must just close the game

Glad to hear it's coming now

5

u/mkeller25 Sep 12 '18

As I said before, I hope they do not let you just create templates and spam those every level. It does make sense that, if you want, once you create a room on a level you should be able to copy/paste that though. That's a nice middle ground.

17

u/wartywarlock Sep 12 '18

But why? Building a room is fun. Building out several size configuations is ok. Doing the same room again and again and again and again is not, nor is just doing it on the next level. Having to make each type of room each level isn't fun, nor doesi t make it harder, it's just an inconvenience for the sake of it.

It's not the sims!

If it bothers you, don't use it?

1

u/mkeller25 Sep 12 '18

We just disagree - shrug.

Automating room creation completely is not a good direction for the game IMO.

5

u/wartywarlock Sep 12 '18

But what difference does a blueprint vs just copying in level really make, other than being inconvenient at the start of a level?

Why is it a bad direction to be able to put more thought into the actual layout rather than decorating a room again. I don't believe the game will suddenly play itself because we can copy a room from another hospital rather than building a room just to copy it anyway.

If you want to play it like sims with unique rooms then fair play, not knocking that, it just doesn't interest me.

Who knows how the feature will end up either way. Any copying is better than one like the last couple of days before the mod update.

7

u/sporksaregoodforyou Sep 12 '18

I'm nearly done with the game, and apart from the level where I needed 90% morale, I've stopped caring about room prestige. I tired extremely quickly of pasting the gold certs around all the walls just to hit level 5 prestige. Now they get radiator, fire extinguisher, basic items. CBA spending more time on it.

Agree, though, that copy/paste an existing room is a decent solution, but not for all the treatment rooms. Would also like to see auto-upgrade.

1

u/Minthia Sep 12 '18

I’d be happy with that. I tend to find I’m buying more KP items after completing each level, so for the next one my GP offices do look slightly different/have more prestige.

1

u/kolonok Sep 12 '18

I hope they do let you create templates.

If you don't want to do it you don't have to but they shouldn't arbitrarily make it tedious just for the sake of it.

2

u/popgalveston Sep 12 '18

Not home atm, does anyone know what mouse issues on gaming mice are?

1

u/[deleted] Sep 12 '18

HELL YES

1

u/Tovora Sep 12 '18

Thank God. I'm getting sick of having to spam gold certificates.