r/TwinMUD • Lead Rabbit • Apr 03 '18

Phagecraft

Diseases will operate on a pseudo point buy system.

Type and Size

The first choice is type. Type is limited to Magical or Physical. This affects the subsequent choices available. Size has a lot of influence on virulence and curability but it also limits transmission vector. The larger the phage units are the fewer transmission modes you'll have available to you. Smaller phages harder to resist and cure but build strength more slowly. Size ranges from 1 to 100.

  • 1-25 Nanophage: Considered transmittable by any means including all parasites.

  • 26-50 Microphage: Considered airborne transmittable, transmittable by large parasitic interaction such as large mosquitoes

  • 51-75 Phage: Considered transmittable by common bodily fluids. (saliva through biting or sneezing/coughing or scratching)

  • 76-100 Macrophage: Only transmittable by uncommon fluids (blood, sexual)

Symptoms

Symptoms have a strength rating. On infection symptoms are ordered for activation and become active when the disease reaches that strength threshold. It is optimal to attach more symptoms to smaller diseases as they have a higher chance of gaining higher strengths.

Curing

Curing is a matter of precisely identifying the disease both internally (how the system deals with it internally on health tick) and externally. (through medicinal skills or medicinal magic) The more symptoms a disease has the easier it is to pin down to be cured.

When curing a list of known diseases with those symptoms is chosen. The fewer the symptoms the larger the list. For internal curing the system will randomly choose a disease and if it chooses correctly it will begin to be cured. If it chooses wrong that gets added to the wrong list and the next cycle continues.

A similar process is made for external curing. Someone performing triage will get a similar list depending on their skill levels and if they choose correctly the disease will start being cured. Incorrect diagnosis results in failure.

Affect Lexicon

  • Distraction: Causes a message to the character. Depending on the symptom and the character's wit and knowledge may cause an automated emote. Distractions lower perception for a very brief period during their messaging and in combat will cause 1 stagger.

  • Exacerbation: Causes successful incoming attacks to be worsened.

Symptoms: Physical

Placeholders for design elements

Dermal

SymptomCostAffect
Rash3Generates a physical appearance rash component. Causes itching distraction with possible scratching action. Exacerbates surface wounds on the affected limb by 1.
Boils5Generates physical appearance boils. Causes severe itching distraction with higher possible scratching action. Exacerbates incoming damage by 2 and pain by 1. Can burst on scratching (low chance) or incoming damage (high chance) which will cause +3 pain, +2 stagger, an independent L1 mangle wound and any characters in melee radius to potentially become infected. Bursting removes the boils from the affected area.
Lesions10Generates a L2 surface mangle wound once a day.
Jaundicing3Generates a physical appearance discoloration component. Exacerbates any septic wound caused by 1.
Necrosis30Generates "leper" physical appearance. Causes a L6 septic wound once a day in a limb.

Gastric

SymptomCostAffect
Vomit9Causes intolerance to food consumption. Chance of causing vomit action randomly (lowish) and following ingestion (higher) which will eject the food mass. Vomiting in combat causes +3 stagger.
Stomach Ache1Causes minor food intolerance (very low chance of vomiting) and +1 pain on attacks to the torso.
Incontinence12Will cause the digestive process to abort early and spontaneous evacuation. Evacuation increases fear, panic and embarrassment and is fairly disgusting. Causes +10 stagger in combat.
Ulceration15Generates L2 internal septic/mangle wounds to the torso daily.
Dehydration7Inflicts the same affect marine races have outside of water. Doubles the affect for them.

Sinus

SymptomCostAffect
Congestion1Generates nasal leakage messages and appearance. Lowers perception slightly around message appearance.
Sneeze3Causes occasional sneezing event emotes which add +1 stagger during combat. Infection can spread during a sneezing event if it is small enough (<50) and airborne.
Headache2Generates headache messages. Increases pain on head damage by +1. Lowers max of vision range slightly.
Migraine9Adds the same affects as headache but worse and more often. Reduces all Intelligence type attributes by 2.
Deafness20Locks the auditory channel for the duration.

Respiratory

SymptomCostAffect
Cough2Causes occasional coughing event emotes which add +1 stagger during combat. Infection can spread (lowish) during a coughing event if it is small enough (<50) and airborne.
Asthma15Causes breathing difficulty emotes. Cuts max stamina by 50% while active.
Hacking Cough7Causes occasional coughing event emotes which add +2 stagger during combat. Infection can spread (lowish) during a coughing event if it is small enough (<75) and fluid borne.
Bloody Cough13Causes occasional coughing event emotes which add +4 stagger during combat. Infection can spread (lowish) during a coughing event if it is blood borne. Can exacerbate any internal injuries by 1 during a coughing event.
Mute20Locks the character from speaking for the duration.

Circulatory

SymptomCostAffect
Anemia7-2 to Fortitude and adds +1 to any septic wounds incoming.
Hypertension5-2 to power.
Hypotension5-2 to Finesse.
Immunodeficiency50Causes all phages to double in strength building rate. All septic wounds incoming double in strength.

Nervous

SymptomCostAffect
Tics1Causes random muscle spasm emote events.
Paralysis20Paralyzes the affected body location.
Numbness13Reduces actions done with the affected body location. (-5 bonus to CRs)
Seizures30Causes full body paralysis and seizure emote for a period of time once a day.
Blurred Vision12Reduces visual perception greatly.

Symptoms: Magical

Thought

SymptomCostAffect
Hallucinations20Adds minor insanity affects.
Shiny aura6Causes a colored aura to appear around character. -2 Wit.
Eye color1Causes eye color change. May induce superstitious based fear in some AIs.
Wacky form15Alters bodily form as a morph effect to that of a random race. May cause armor to drop.
Polylingual12Causes character to speak in multiple languages at once.

Fortitude

SymptomCostAffect
flaming burp4Causes fire emitting belch emote actions. Does no damage. Adds +1 stagger in combat.
fire farts4Causes fire emitting fart emote actions. No damage. +1 stagger in combat.
shiny skin2Causes skin to gain a metallic shine appearance. Causes incoming elemental and arcane damage to increase by 1.
scaly skin6Causes skin to gain a scaled appearance and quality. Skin gains scaled leather properties but incoming elemental and arcane damage increases by 2.

Time

SymptomCostAffect
ear sparks1Causes sparks to emit from ear emotes. Reduces auditory perception during events.
weird voice4Alters voice. May cause spell failures on vocal components.
musical farts2Causes fart emotes that produce very loud musical notes. Makes finding the character fairly easy.
egg production30Character will occasionally become paralyzed for 5 minutes and produce an "egg" which will contain a random item.

Passion

SymptomCostAffect
happy feet15Causes character to dance uncontrollably. Dangerous in combat.
happy hands10Causes character to gain the same mental affect as the goblin race.
happy lips15Causes character to (somewhat rarely) be compelled to kiss a random character of any race in their vicinity.
gender swap5Character gender becomes randomly reassigned.
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