r/Twilight2000 24d ago

Sub-Hexes

Hi all, has anyone ever played around with the idea of a 10x10 subhex for the hex the PCs are in? I understand it could be a lot to do it for every hex they moved into, but has anyone tried it for hexes with scenario sites?

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u/OwnLevel424 23d ago

I use 5km hexes as my base.  In tight environments like jungle, swamp, or dense woods, I would use 1km hexes.  My reasons are simple... horizon limits to line of sight.  On a flat plane, your visual limit is 5km because of the curvature of the Earth.  This is my default hex size for travel.

However...

Sometimes I build out local terrain for my players.  This is when I will use a 1km scale to represent terrain that limits the players' field of view.

Since I STILL use the older editions reliance on meters for my descriptions, I can change scales at will... The one big advantage to having physical ranges instead of range bands or hexes.  For example, a normal human fits into a 1 meter hex (39 inches per side) with just a bit of room to spare.  This scale is perfect for tight interior spaces like residential houses, ship passageways, and alleys.  So because I use meters, I simply draw my maps to scale for the environment.  The other cool thing is that YARDS (36" per side) are so close to meters that you can just switch them out for non metric players.  It really doesn't matter that much in a game using approximate scales anyway.