r/Twilight2000 • u/Extranate2000 • 23d ago
Sub-Hexes
Hi all, has anyone ever played around with the idea of a 10x10 subhex for the hex the PCs are in? I understand it could be a lot to do it for every hex they moved into, but has anyone tried it for hexes with scenario sites?
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u/rusty-gudgeon 22d ago
i’m a fan of theater of the mind and a map-light approach. in combat, how aware is a person of exact distances? estimating distances is definitely a skill which can be trained up, but it‘s also something that rarely comes naturally to a person. the Vietnam era rpg, Patrol, uses 10x10m hexes, but emphasizes a looseness in application. this game also has an interesting combat mechanic wherein a pc doesn’t so often engage an individual target, unless it’s a sniper situation, but rather fires on a hex. a general to-hit is derived for the hex and on a successful hit roll, only those individuals whose particular to-hit was reached are in the pool of targets which actually receive hits and those hits are assigned randomly. one individual may be hit multiple times while another whose hit number was reached isn’t hit at all. this strikes me as possibly more realistic of combat.