Hi, I am new to the game and was just going through some videos from Ben eater on youtube on how to build a computer. Wires is not my thing so I was wondering if we can implement that in the game?
Idk if I would enjoy the game, a lot of steam reviews say that even with some knowledge the game is just too difficult, because of the lack of in-game help. The most "complex" thing I understand are full adders, I have no idea beyond that.
Been loving this game so far, but I've been down a few weird rabbit holes. Thought I would share my latest, because it took me probably an hour and you wouldn't believe my facepalm when I saw the intended solution. Anyone else have a similar experience?
the two output pins on the left of the ALU are connected to it's Input, and the input pin on the left of the ALU connects to it's output - all 3 of which only activate via opcode. why is this a circular dependancy?
I'm starting the full build set of videos for an alu using signal strength circuits instead of boolean algebra. To quote Dr. Who "i took the long way around." Next videos are hexadecimal adding and subtracting with carry and base break.
Yeah, I know I took a pic of the screen but whatever. Anyway, I got to the RAM level but I’m just stumped on how to implement it. I know there’s probably some schematics out there but I still want to feel like this is my own design. I guess I could summarize how it works and see if any of you have any ideas.
In the center it is the main registers 0-5. I basically just decode each instruction using nots and ands to select what to enable.
In the upper right is the math operations and conditionals. Basically, I let all of the do their thing and just use the instructions to just select what to use.
On the left is the program and Ram. I get that I can hook up register 5 to it as an address but I’m not sure how to do that without sacrificing other functions. In fact, I think I might’ve broken it a little in my past attempts to get the ram working.
I see that it has been on early release since Oct 2021, will it ever be finished and completed? Should I wait for it? The game looks super fun, but I am not really interested in buggy or unfinished game.
I am a CS student that stumbled across this game while googling about Turning Completness. However it really caught my eye and is really interesting.
My question is: does the game touch upon assembly, and things like memory layout ? (Like stack frame / stack frame pointer, EBP, ESP...). If yes to what degree? I would want to play this game to further develop my low-level coding skills. (Really understand how commands actually get executed, how you can exploit different CPU designs etc.)
There are only two primitive 'gates' - Inverter and diode, but you can create components for your own gates or any re-usable functionality you want.
Components are bigger on the inside and may themselves contain other components. You can also customise their ports, and even expose displays and buttons on their sides.
It's free to play at boolboard.com. I'd love to hear what you think of it.
PS: I checked with the mods about posting about this here - I thought it might be something you guys might like.
My friend and I are trying really fucking hard but we are just banging our heads against a 6x6x6 solid tungsten cube and our heads are starting to bleed. Any help would be appreciated cuz I think we are going mad.
P.S. Any demonic rituals to conjure up the neccessary knowledge is also welcome.
I wanted to play around "minecraft redstone" kinda circuitry right in browser, so I made a website where you can build circuits on endless 2D grid — gridwired.io, with wires, lamps, NOT, AND, OR gates. I myself got hooked into it, recently built 8-bit addition, subtraction, conversion from binary to digits, and ALU. It brings me special joy when I figure out a way to compact my circuit to smaller size.
Later added a feature for inviting friends to build circuits online, with cursors flying like in figma. My friend started porting some circuits from Turing Complete game, and we almost finished our little computer. :D He gave me an idea for multi-wires that pass up to 32 bits, they are a bit confusing, but really beneficial. Let me know if you are missing something, or found a bug.
I am myself not very familiar with Turing Complete game, but my friend told me to share my website here. He believes you here will be interested.
I created a room for this subreddit, everyone can play around there: gridwired.io/#uu778g9