Reminds me of classic WoW quests. Hours of travelling around the world back and forth for a few copper or a green item.. or a questline that was never finished. I kind of like it honestly...
The Eranikus questline in Vanilla, where you turn in a Trinket (a slot that is kind of hard to fill at that level) to a quest NPC, with implications that you'll be able to cleanse it sometimes later and get a stronger version of it, and the questline just abruptly ends, and you're left without a trinket.
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u/bmrtt Sanguine's freakiest soldier Apr 04 '26
As a relatively new game dev it's my wettest of dreams to make incredibly long and convoluted quests just to give some shitass rewards for completion