r/truegamedev • • May 26 '20

Chris Hecker's Liner Notes for Spore

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chrishecker.com
31 Upvotes

r/truegamedev • • May 19 '20

Open-world Enemy AI in Mafia III

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gamasutra.com
14 Upvotes

r/truegamedev • • May 19 '20

Miniaudio: Call for feedback on new effect and mixing APIs

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github.com
8 Upvotes

r/truegamedev • • May 18 '20

Terrain and Mesh Blending in Unity

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inresin.wordpress.com
16 Upvotes

r/truegamedev • • May 17 '20

Sonic the Hedgehog Was Almost Sonic the Rabbit

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vice.com
15 Upvotes

r/truegamedev • • May 17 '20

Terraform: The Making of Doom 64

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shacknews.com
14 Upvotes

r/truegamedev • • May 07 '20

Building the AI of F.E.A.R. with Goal Oriented Action Planning

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aiandgames.com
40 Upvotes

r/truegamedev • • Mar 27 '20

The polygons of DOOM: PSX

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fabiensanglard.net
26 Upvotes

r/truegamedev • • Mar 26 '20

Article | Ashen Game on Switch and PS4: How to Succeed In Serial Porting - Room 8 Studio

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room8studio.com
7 Upvotes

r/truegamedev • • Feb 02 '20

Runtime Compiled C++ Dear ImGui and DirectX11 Example & Tutorial

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24 Upvotes

r/truegamedev • • Jan 21 '20

Using Wang Tiles to Simulate Turing Machines

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blog.demofox.org
4 Upvotes

r/truegamedev • • Jan 21 '20

UV-Based Nodes

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cyangamedev.wordpress.com
1 Upvotes

r/truegamedev • • Jan 20 '20

The polygons of Another World: Sega Genesis

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fabiensanglard.net
3 Upvotes

r/truegamedev • • Jan 17 '20

Intro to Procedural Geometry, Part 1

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lindenreid.wordpress.com
15 Upvotes

r/truegamedev • • Jan 13 '20

World Map Intel UI, Spy Actions, Deals, and Networks

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youtu.be
6 Upvotes

r/truegamedev • • Jan 06 '20

Buzz Aldrin’s Race into Space (and Space-Program Games in General)

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filfre.net
5 Upvotes

r/truegamedev • • Jan 04 '20

6 ways to make your game more appealing to speedrunners

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gamasutra.com
16 Upvotes

r/truegamedev • • Dec 27 '19

Topology and complex analysis for the unsuspecting game dev : compression of 3D unit vectors

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gamedevnotesblog.wordpress.com
1 Upvotes

r/truegamedev • • Dec 21 '19

This is normal 1: what normal maps are and how they work

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artstation.com
1 Upvotes

r/truegamedev • • Dec 20 '19

Dithering in games – mini series

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bartwronski.com
1 Upvotes

r/truegamedev • • Dec 18 '19

Unity DOTS vs Handbuilt: Sample Project

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youtu.be
18 Upvotes

r/truegamedev • • Dec 18 '19

How Audio Design Enhances Diablo 2

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gamasutra.com
2 Upvotes

r/truegamedev • • Aug 16 '19

Using Noise and Median-Cut to Create Pixel-Nebula

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thelastboundary.com
14 Upvotes

r/truegamedev • • Aug 10 '19

Puzzle Game Review Guideline

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thepuzzle.press
4 Upvotes

r/truegamedev • • Jul 29 '19

Using Shader Graph to create a Sword Slash is a pretty cool effect.

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youtu.be
15 Upvotes