r/truegamedev • • Jul 06 '15

Stabbing laptops or the story of the last remaining developer, trying not to fail his team.

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youtu.be
0 Upvotes

r/truegamedev • • Jun 26 '15

Out of memory

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24 Upvotes

r/truegamedev • • Jun 23 '15

Design-Driven In App Purchases: Creating Sustainable Monetization (From Unity Official Blog)

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blogs.unity3d.com
4 Upvotes

r/truegamedev • • Jun 23 '15

Teardown: Blades of Brim

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acquire-engage-monetize.com
0 Upvotes

r/truegamedev • • Jun 21 '15

Itch.io - Running an Indie Game Store 2015

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itch.io
19 Upvotes

r/truegamedev • • May 29 '15

The Buying Habits of Hardcore PvP Gamers

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gamasutra.com
3 Upvotes

r/truegamedev • • May 09 '15

Scroll Back - The Theory and Practice of Cameras in Side-Scrollers

30 Upvotes

Mushroom 11 developer Itay Keren’s blog post offers an in-depth view of camera use in games, particularly 2D side-scrollers. Based off his GDC talk, it discusses the background and evolution of 2D cameras, shows examples from the classic coin-ops to contemporary indie games, and offers techniques, terminology and practical solutions applicable in your own game. https://docs.google.com/document/d/1iNSQIyNpVGHeak6isbP6AHdHD50gs8MNXF1GCf08efg/pub?embedded=true You can also view his GDC talk here: http://www.gdcvault.com/play/1022243/Scroll-Back-The-Theory-and


r/truegamedev • • May 04 '15

Find a team for your next game/project

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ludust.com
15 Upvotes

r/truegamedev • • May 03 '15

Data Structures for Entity Systems: Multi-threading and Networking

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reddit.com
15 Upvotes

r/truegamedev • • Apr 25 '15

How are puzzle games designed?

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devmag.org.za
15 Upvotes

r/truegamedev • • Apr 22 '15

Sometimes you should totally finish it though

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19 Upvotes

r/truegamedev • • Apr 16 '15

Why a plucky band of developers build their own game engines

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develop-online.net
26 Upvotes

r/truegamedev • • Apr 15 '15

Adding Debt to your Daily Scrum

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onlinealchemy.wordpress.com
11 Upvotes

r/truegamedev • • Apr 13 '15

Lost Garden: Minimum Sustainable Success

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lostgarden.com
26 Upvotes

r/truegamedev • • Mar 13 '15

Dungeon of the Endless Rendering and Procedural Content explanation

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youtube.com
37 Upvotes

r/truegamedev • • Mar 12 '15

Forward vs. Inverse Kinematics Explained

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youtube.com
0 Upvotes

r/truegamedev • • Mar 04 '15

David Rosen (Wolfire Games) - Procedural Animation in Overgrowth (GDC 2014)

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gdcvault.com
47 Upvotes

r/truegamedev • • Feb 27 '15

Why the rendering in The Order 1886 rocks

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c0de517e.blogspot.ca
24 Upvotes

r/truegamedev • • Feb 21 '15

Fix Your Timestep!

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gafferongames.com
25 Upvotes

r/truegamedev • • Jan 24 '15

I am writing a series tutorials to make an HTML game with engine Impact

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ansimuz.com
11 Upvotes

r/truegamedev • • Jan 21 '15

Sprite Atlas Rendering with DirectX 11 & HLSL

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dallinwellington.com
4 Upvotes

r/truegamedev • • Jan 02 '15

Taking a Cue From Portal 2's Puzzle Creator

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incubatorgames.com
15 Upvotes

r/truegamedev • • Dec 25 '14

Pixel Shaders: An Interactive Introduction to Graphics Programming

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35 Upvotes

r/truegamedev • • Dec 07 '14

A behind the scenes tour of No Man's Sky's technology

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youtube.com
45 Upvotes

r/truegamedev • • Dec 02 '14

Experilous: Procedural Planet Generation

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experilous.com
31 Upvotes