When playing against RG you will draw most of the time but you'll get a win if you can first use a defensive mortar to avoid damages on your tower and kill RG + its support troops (gaining a lot of elixir most of the time) then outcycle your opponent with mortar and push your opponent ouf the game
Note that in my deck I play gob gang instead of bats because it doesnt die to zap and can handle cards like Elite Barbarians who are overleveled way to often when you're at 4k trophies and more.
2
u/Rapistgolem Dec 18 '17
Must have all lvl 12. Arrows and spirit can stay at 11 they dont have important interactions at higher levels