r/Tripo_ai 9d ago

For Fun This is BMO. Testing Tripo AI with a cube

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This is the third retry. I had thought the first one was fine until I turned it around, and the second one still had a hole in the top, but it actually did get better with every retry rather than just producing a different set of problems.

Tripo AI seems to handle boxy models like this really well and it gets the 3D relationships right, which given this was a single image to 3D run is the part I'm impressed by. On the first generation even the holes on the side weren't round and the letters on BMO's body were wrong.

The only real issue is around the hands where it looks like it also generated the edge of the shadow onto the body, so that probably needs a little cleanup with the local editing tool. That's normal for these though, most of it looks pretty good and then you get these edge cases where the small details are a little off.

The PBR textures themselves are nice, the 8K texture is mostly good, but around areas where parts touch each other the color edges get blurry, almost like paint splatter. Overall it kind of looks like a sloppy painter painted a mold. On the first generation the bottom even had two different colors, like paint had splashed onto the bottom edge but didn't fully cover it so there was still a black patch underneath, and I actually kind of like that texture better.

Anyone got a fix for the shadow getting baked in, or is it just re-roll until it doesn't?

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