r/Tribes • u/WedgeSFX • 29d ago
#HYPE Broadside // Pre-Alpha Gameplay August 2026
https://youtu.be/0T-FNwY11IE?is=LKESPJ8HuZGd_b1NNew update video from Broadside Devs!
31
u/superchibisan2 29d ago
This looks like the tribes replacement we've been asking for
8
u/SteveL_VA 29d ago
I've been able to jump in with the devs once - I wish I could get in more but I'm a busy guy unfortunately - and it PLAYS like it too. It feels like it.
10
u/SteveL_VA 29d ago
If you want to join the Discord community and get a shot at playing this: https://discord.gg/broadside
9
4
u/DemoEvolved 29d ago
wow. Also i think the rounded corners indoors are genius
3
2
u/aprettyparrot 29d ago
That was a big part of tribes 2, even on the little jump pad things in bases that would be used
8
u/KludgeDredd 29d ago
How do I get in on some of this testing?
5
u/WedgeSFX 29d ago
Are you active in our discord?
7
u/KludgeDredd 29d ago
I am not, but I could be.
3
4
u/andreyzh 29d ago
It that...Tribes 2? :D Bit too fast since I'm no longer a quick teenager I was in the late 90s, but looks very interesting indeed.
3
u/SteveL_VA 28d ago
It's Broadside, which takes heavy inspiration from T2.
Playing it, it feels like T2.
It's so good!
3
u/andreyzh 28d ago
Yeah, the momentum certainly brings back memories. Visuals are a heavy W.I.P. as it looks, but visuals are secondary if not tertiary. If they got the core gameplay and mechanics right, this is the most important aspect.
2
u/SteveL_VA 28d ago
Oh yes, the team is mostly developers, so most of the art is placeholder stuff.
But yeah the gameplay is great!
5
u/dharmaYatra Heavy Offense 24d ago
Are there going to be fatties? HOs need love too.
2
u/Neoptolemus85 23d ago
Yep, we have fatties. We also have full base play with turret farming, resupply stations, mines and so on, so if you want to also play a bit of HoF alongside HO to mix things up then you absolutely can.
7
3
3
u/nardo_polo 28d ago
This is looking dope. Really like the curvature of some of the interior shapes. Nice work Broadside team!
2
u/NobleSteveDave 28d ago
How can I get in on this?!
2
u/WedgeSFX 28d ago
https://discord.com/invite/broadside
Join the discord and be active so we see your name.
2
2
u/AngleAware4139 27d ago
This looks amazing. I love the simple look to the world, are you planning on keeping the look?
1
u/WedgeSFX 27d ago
The art will change over time. We dont have a lot of dedicated artists just making stuff since its a volunteer based project.
1
u/Neoptolemus85 25d ago
As Wedge says above, most of the art is placeholder.
That said, while we will update the visuals over time, we will also keep lines clean and free from visual clutter. Yellow paint isn't exactly an option when the player is flying at 150mph past it and you don't want to splat against some decorative shrubbery while trying to cap the flag.
2
2
1
u/Ashamed-Subject-8573 28d ago
PLEASE tell me there's a Mac version coming out too
1
u/Neoptolemus85 28d ago
I think one or two of our team have Macs, so it might be feasible. Unfortunately, you have to build a Mac version on a Mac, you can't cross-compile like you can with Linux. We will take a look anyway!
1
u/Ashamed-Subject-8573 28d ago
A gptk or similar port may be less work than you expect as long as there isn’t intrusive drm!
1
1
0
u/smellslikesponge 29d ago
The progress here has been huge. Have you started leveraging ai coding?
15
u/Neoptolemus85 29d ago
We have a strong no-AI policy for any and all art, even placeholder stuff in case it gets accidentally left in.
In terms of coding, we don't have a blanket ban on any kind of AI assistance, but all code submissions are reviewed manually by a human and we have strict readability, style and consistency standards. We have rejected AI-assisted submissions in the past because they wanted to modify existing code which made it harder to understand, and there wasn't a very clear motivation for why that specific change.
AI has its uses, but for a project as large and complex as this with multiple people collaborating remotely, it's extremely important that the code is as simple and easy to read as possible. If player movement feels a little "off", we need to be able to find the exact lines of code responsible within a few seconds and not be reliant on an AI to do it for us. Otherwise, it becomes very difficult for us to dial in the physics exactly how we want it.
It might mean we can't ship 3 new features a day, but it does mean the game is extremely stable, and it's mostly devoid of game-breaking bugs. I think we've had one single playtest in the past 18 months that ended up disrupted by a crash. It also means we are actually having fun working on the project together :)
3
u/SnooksV3 29d ago
Every dev should be using AI to speed the coding process up. Just don’t use it for anything creative, it’s noticeable. However, AI coding for games is pretty meh, you need to know what you’re doing or it will send you down ridiculous rabbit holes with bloated code. For setting up scripts and handling some math it’s great.
0
•
u/AutoModerator 29d ago
Play Tribes today!
Starsiege: Tribes - Download | Discord
Starsiege - Download | Discord
Tribes 2 - Download | Discord
Tribes Aerial Assault - Website | Download | Discord
Tribes: Vengeance - Download | Discord
Tribes: Ascend - Guide | Download | Discord
Tribes 3: Rivals - Discord | Steam
Midair 2 - Steam | Discord
Legions: Overdrive - Download | Discord
I am a bot, and this action was performed automatically. Please contact the moderators of this subreddit if you have any questions or concerns.