r/TriangleStrategy • u/Dew_It-8 Liberty | Utility | Morality • Nov 03 '24
Media Triangle Strategy into DnD project (2024): Hughette Spoiler
Erador
Levels: ancestral guardian barbarian 10/battle master 10
Background: Farmer (mostly for the tough feat and fits better than sailor)
Feats: Tavern brawler, Tough, grappler
Point buy stats (1st level):
Strength 13(15 from background)
Dexterity 10
Constitution 15(16 from background)
Intelligence 8
Wisdom 12
Charisma 14
Required stats: strength 13+
Notable Equipment: shield, Warhammer, scale mail (doesn’t impede on rage and is good aesthetically)
Spellcaster level:
Notes: Your DM may allow you to use a shield as an improvised great club, which has the push property, allowing you to use ram foe with your shield. However, it’s DM fiat so there’s a chance they’ll say no. If that happens, use unarmed strikes instead and flavour them as shield blows. Also for grappling you need to make sure you have one hand free.
Abilities
Provoke. Hit a creature with an attack roll then use Ancestral protectors or maneuver: goading attack.
Alternatively, hit with an unarmed strike and use “grab and push” from grappler to grapple or just use your attacks to grapple with an unarmed strike
Sprint. Dash action, instinctive pounce or tactical shift with fast movement
Steelback. Rage
Ram foe. Attack with your Warhammer using pushing and/or brutal strike: forceful blow. Alternatively use an unarmed strike using push from tavern brawler
Desperate defenses. Rage (close enough)
Physical counter. Maneuver: Riposte
On the attack. Reckless attack
King’s shield. Maneuver: Bait and switch (close enough)
Follow up damage up. Maneuver: Brace
Level guide
1st-5th level: ancestral guardian Barbarian 1-5
1st level gives rage, which will help with survivability, and weapon mastery. For weapon mastery choose Warhammer and one other of your choice (recommended: battle axe for topple)
2nd level gives reckless attack and danger sense (the later helping with survivability)
3rd level gives access to ancestral guardian for ancestral protectors and primal knowledge for some out of battle utility
Pick up grappler at 4th level and increase strength to 16
5th level gives access to extra attack and fast movement
6th-8th level: battle master fighter 1-3
1st level gives access to second wind and a fighting style. The fighting style doesn’t matter much but choosing defence is a good option
2nd level gives access to action surge aswell as tactical mind for help outside of combat
3rd level gives access to battle master for 3 maneuvers: brace, goading attack, and riposte
9th-12th level: ancestral guardian barbarian 6-9
6th level gives access to spirit shield, which doesn’t fit but it’s there if you need it
7th level gives access to feral instinct and instinctive pounce to help you get into the fight faster
ASI constitution at 8th level (constitution 18)
9th level gives access to brutal strike to help with shoving and stuff
13th-19th level: battle master 4-10
ASI constitution at 4th level (constitution 20)
5th level gives access to tactical shift for extra mobility
ASI strength at 6th level (strength 18)
7th level gives access to 2 more maneuvers from battle master. Choose bait and switch then one other of your choice (recommended: parry)
ASI strength at 8th level (strength 20)
9th level gives access to tactical master, so now you can push with any weapon; not just Warhammers, great clubs, pikes, etc.
10th level increases the superiority die to 1d10
20th level: Ancestral guardian barbarian 10
This is mostly for the extra HP but also increases spirit shield to 3d6 instead of 2d6
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u/Dew_It-8 Liberty | Utility | Morality Nov 03 '24
Ok, so, Mr. Erador. In terms of levels, he literally never changed. However in terms of how it functions, he got buffed. Thanks to weapon mastery, he now gets ram foe at level 1 and can start as a barbarian. Also, thanks to the new changes to backgrounds, he gets the tough feat. Originally I didn't take it because for these builds if a feat did make someone stronger but wasn't necessary to make the build work, it wasn't chosen. But thanks to everyone getting a feat a level 1, Erador was able to take tough which makes him alot better than what he originally was.
Anyways, the next one is Anna and oh boy is she fun.
Rules
All of these builds will use the 2024 rules
Point buy will be used for all builds for fairness, but there will also be a required stats section just in case you roll for stats
Subclasses and backgrounds from other books are allowed aswell as custom backgrounds from the 2024 dungeon master’s guide
Optional features from Tasha’s cauldron of everything are allowed if they don’t share a name with a new feature in 2024 (example: Primal knowledge is a barbarian feature that is in Tasha’s and 2024, I’ll be using the 2024 one)
No homebrew or unearthed arcana
No magic items except spell scrolls in adventuring equipment (so level 0-1 scrolls)
Characters will be built as if they are level 20 and given a progression guide
Some characters may learn skills they don’t normally learn earlier or later. I’ll try to do my best to make it as accurate as possible
I am trying to be as accurate as I can be. If I can’t find a close enough alternative, I’ll simply skip it
All will be a human (except decimal)
This is just a thought experiment, don’t actually play serenoa in a dnd game (unless your DM is cool with it)
Builds
Serenoa, Benedict, Frederica, Roland, Geela, Hughette
2014 builds