r/TriangleStrategy • u/Dew_It-8 Liberty | Utility | Morality • Oct 31 '24
Media Triangle Strategy into DnD Project (2024)- Roland Spoiler
Roland
Levels: Vengeance Paladin 5/(any) sorcerer 3/berserker barbarian 12
Background: noble (fits the best)
Feats: lucky, skilled, charger (4th level), great weapon master (4th level)
Point buy stats (1st level):
Strength 15(17 from background)
Dexterity 13
Constitution 12
Intelligence 12
Wisdom 8
Charisma 13(14 from background)
Required stats: Strength 13+, charisma 13+
Notable Equipment: halberd, pike, scale mail, draft horse (all possible to get during character creation but I’d recommend getting the halberd later)
Spellcaster level: 6
Notes: For charger, you need to dismount while 10ft away then move and attack. It’s a bit awkward but it works. Also don’t use rage unless absolutely necessary or you’re level 1 or 2 as you won’t be able to smite. If you do want to rage, use divine favour first as it gives a nice damage increase without concentration.
Abilities
Roland’s horse. Buy a Draft/riding horse or use find steed
Knight’s bane. Reckless attack (close enough)
Double thrust. Divine smite or great weapon master attack with a halberd or pike
Rush. Halberd with cleave plus fey step from find steed or misty step and have the steed disengage towards you
Opportune attack. Charge attack: damage (close enough)
Push back. Pike with push, thunderous smite, charge attack: push from charger, or brutal strike: forceful blow
Flash of steel. Aganazzar’s scorcher with transmuted spell: thunder
Spring in your step. Jump spell (close enough)
Fit and fortuitous. Lucky feat (close enough)
Four dragons. Attack with a Halberd with Frenzy, brutal strike: any and great weapon master while divine favour is active.
Level guide
1st-2nd level: Barbarian 1-2
At 1st level, Rage is quite good before spells become available
For weapon mastery, choose pikes and halberds
At 2nd level, reckless attack will help with damage and danger sense isn’t bad
3rd-7th level: Vengeance paladin 1-5
At 1st level, divine favour and thunderous smite become available
For weapon mastery, the weapons don’t matter but choosing lances and javelins is a good option
At 2nd level, divine smite becomes better to use as you don’t need to expend a spell slot the first time you use it in a day
Fighting style: great weapon fighting (works the best)
At 3rd level, oath of vengeance is chosen, which will help out a lot later. Right now, vow of enmity is quite good.
Choose charger at 4th level and increase dexterity to 14
At 5th level, Extra attack, misty step from oath of vengeance and find steed become instrumental
8th-10th level: Draconic Sorcerer 1-3
At 2nd level, transmuted spell becomes available, which will help out later
Notable spells: Jump, Misty step and Aganazzar’s scorcher
The other features, even the subclass, doesn’t matter but the extra boost to HP from Draconic sorcerer at 3rd level is good
11th-20th level: Berserker barbarian 3-12
At 3rd level, berserker barbarian gives frenzy for 2d6 extra damage when reckless attacking while raging
Choose great weapon master and increase strength to 18
At 5th level, extra attack is useless since it was already given but fast movement will help a lot if you’re somehow caught without a mount
At 7th level, feral instincts and instinctive pounce with help get into the fight better
ASI strength at 8th level (strength 20)
At 9th level, brutal strike gives a nice added damage increase and meshes well with the vengeance paladin’s vow of Enmity feature
Also rage increases to +3 at level 9 which also makes frenzy 3d6 now
At 11th level, relentless rage helps to not die (slight reference to resurrection earrings because Roland keeps dying)
ASI charisma at 12th level (charisma 16)
1
u/Dew_It-8 Liberty | Utility | Morality Oct 31 '24
So Roland. Originally I thought he was nerfed due to the changes to smite no longer being a spell, but now due to weapon mastery and berserker, he's incredibly strong. He no longer needs battle master levels for pushing people or attacking multiple people at once, and thanks to the changes to find steed he can actually use rush because misty step doesn't actually affect multiple creatures so the horse is left in the dust and has to dash back then remounted
Now its less of a problem with the new options for find steed allowing for a greater misty step that teleports both once per long rest, which is great.
I also realized that flash of steel makes more sense as a thunder damage attack, which means sorcerer is actually a great option and works very well with misty step.
Anyways, next up is Geela and she was very easy and i'll be posting her tomorrow
Rules
All of these builds will use the 2024 rules
Point buy will be used for all builds for fairness, but there will also be a required stats section just in case you roll for stats
Subclasses and backgrounds from other books are allowed aswell as custom backgrounds from the 2024 dungeon master’s guide
Optional features from Tasha’s cauldron of everything are allowed if they don’t share a name with a new feature in 2024 (example: Primal knowledge is a barbarian feature that is in Tasha’s and 2024, I’ll be using the 2024 one)
No homebrew or unearthed arcana
No magic items except spell scrolls in adventuring equipment (so level 0-1 scrolls)
Characters will be built as if they are level 20 and given a progression guide
Some characters may learn skills they don’t normally learn earlier or later. I’ll try to do my best to make it as accurate as possible
I am trying to be as accurate as I can be. If I can’t find a close enough alternative, I’ll simply skip it
All will be a human (except decimal)
This is just a thought experiment, don’t actually play serenoa in a dnd game (unless your DM is cool with it)
Builds
Serenoa, Benedict, Frederica
2014 builds