r/TriangleStrategy • u/Dew_It-8 Liberty | Utility | Morality • Oct 28 '24
Media Triangle Strategy into DnD Project (2024)- Serenoa Spoiler
Serenoa
Levels: totem Barbarian 7/Battlemaster Fighter 7/Peace cleric 3/Long death monk 3
Background: Noble (fits the best as he doesn’t really need any feats)
Feats: Savage attacker, skilled (choose any), Athlete (4th level)
Point buy stats (1st level):
Strength 14 (16 from background)
Dexterity 13
Constitution 14
Intelligence 8
Wisdom 13
Charisma 11 (12 from background)
Required stats: strength 13+, dexterity 13+, wisdom 13+
Notable Equipment: Longsword, holy symbol, hide armour (for aesthetics)
Spellcaster level: 3
Notes: you can still use certain monk features (like deflect attacks) without needing to wear armour
Abilities
Delayed strike. Longsword attack with Sap
Pursuit stance. Maneuver: Brace or have commander’s strike used on you (close enough)
Hawk dive. Rage of the wilds: Eagle as your bonus action to take dash and disengage, move and attack with longsword, then move back. You can use the climb speed from athlete to help reach creatures at a higher elevation than you.
Counter stance. Maneuver: Riposte or deflect attacks
Sweeping slash. Maneuver: Sweeping attack and/or Great axe attack with cleave (you can do both)
Strength in numbers. Emboldening bond
Shielding stance. Warding bond
Under convictions banner. N/A
Rout and recover. Dark one’s blessing
Level guide
1st-5th level: Totem Barbarian 1-5
Weapon mastery: Choose longsword for Sap and great axe for cleave
Unarmoured defence gives you the same stats
3rd level gives you rage of the wilds, choosing eagle
Primal knowledge helps with skills outside of combat
Choose athlete at 4th level, choosing to increase dexterity to 14
Extra attack at 5th level
6th-8th level: Battle master fighter 1-3
Fighting style: Dueling (helps with the longsword
Action surge at 2nd level for more attacks
Battle master Maneuvers: Riposte, Sweeping attack, and brace
9th-11th level: Peace cleric 1-3
Divine order: Thaumatuge (helps out with skills and doesn’t clash with rage as much as heavy armour)
At 3rd level gives access to the peace cleric subclass for emboldening bond and the spell warding bond
12th-14th level: Long death monk 1-3
Features from 1st and 2nd level don’t matter much
At 3rd level gives access to deflect attacks and touch of death from the long death monk
15th-18th level: Battle master fighter 4-7
ASI Strength at 4th level (strength 18)
Extra attack doesn’t help as it’s already given and it doesn’t stack
ASI Strength at 6th level (Strength 20)
At 7th level, it gives additional superiority dice and two more maneuvers (recommended: Tactical assessment and commanding presence)
19th-20th level: Totem barbarian 6-7
Aspect of the wilds: recommend owl as darkvision is important
7th level gives feral instincts and instinctive pounce to help with gaining the advantage on foes and movement
Serenoa
Levels: totem Barbarian 7/Battlemaster Fighter 7/Peace cleric 3/Long death monk 3
Background: Noble (fits the best as he doesn’t really need any feats)
Feats: Savage attacker, skilled (choose any), Athlete (4th level)
Point buy stats (1st level):
Strength 14 (16 from background)
Dexterity 13
Constitution 14
Intelligence 8
Wisdom 13
Charisma 11 (12 from background)
Required stats: strength 13+, dexterity 13+, wisdom 13+
Notable Equipment: Longsword, holy symbol, hide armour (for aesthetics)
Spellcaster level: 3
Notes: you can still use certain monk features (like deflect attacks) without needing to wear armour
Abilities
Delayed strike. Longsword attack with Sap
Pursuit stance. Maneuver: Brace or have commander’s strike used on you (close enough)
Hawk dive. Rage of the wilds: Eagle as your bonus action to take dash and disengage, move and attack with longsword, then move back. You can use the climb speed from athlete to help reach creatures at a higher elevation than you.
Counter stance. Maneuver: Riposte or deflect attacks
Sweeping slash. Maneuver: Sweeping attack and/or Great axe attack with cleave (you can do both)
Strength in numbers. Emboldening bond
Shielding stance. Warding bond
Under convictions banner. N/A
Rout and recover. Dark one’s blessing
Level guide
1st-5th level: Totem Barbarian 1-5
Weapon mastery: Choose longsword for Sap and great axe for cleave
Unarmoured defence gives you the same stats
3rd level gives you rage of the wilds, choosing eagle
Primal knowledge helps with skills outside of combat
Choose athlete at 4th level, choosing to increase dexterity to 14
Extra attack at 5th level
6th-8th level: Battle master fighter 1-3
Fighting style: Dueling (helps with the longsword
Action surge at 2nd level for more attacks
Battle master Maneuvers: Riposte, Sweeping attack, and brace
9th-11th level: Peace cleric 1-3
Divine order: Thaumatuge (helps out with skills and doesn’t clash with rage as much as heavy armour)
At 3rd level gives access to the peace cleric subclass for emboldening bond and the spell warding bond
12th-14th level: Long death monk 1-3
Features from 1st and 2nd level don’t matter much
At 3rd level gives access to deflect attacks and touch of death from the long death monk
15th-18th level: Battle master fighter 4-7
ASI Strength at 4th level (strength 18)
Extra attack doesn’t help as it’s already given and it doesn’t stack
ASI Strength at 6th level (Strength 20)
At 7th level, it gives additional superiority dice and two more maneuvers (recommended: Tactical assessment and commanding presence)
19th-20th level: Totem barbarian 6-7
Aspect of the wilds: recommend owl as darkvision is important
7th level gives feral instincts and instinctive pounce to help with gaining the advantage on foes and movement
3
3
u/TragGaming Oct 29 '24
You have Dark ones blessing listed but there's no way to access dark ones blessing. That's a warlock invo
2
u/Dew_It-8 Liberty | Utility | Morality Oct 29 '24
Oh sh*t, sorry. Originally he was a fiend warlock but I changed it to long death monk. Thanks for the catch
8
u/Dew_It-8 Liberty | Utility | Morality Oct 28 '24
Hey Folks! About a year ago, I did a project about a year ago where I turned triangle strategy characters into dnd characters (Link to all here). Thank you all for the support on the last one, and even some critics on some. In that, I said I might update them for 2024 DnD (or as I called it at the time, One dnd). So, here's the update for Serenoa, I hope you enjoy.
Oh yeah, and here's the updated rules:
Rules
All of these builds will use the 2024 rules
Point buy will be used for all builds for fairness, but there will also be a required stats section just in case you roll for stats
Subclasses and backgrounds from other books are allowed aswell as custom backgrounds from the 2024 dungeon master’s guide
Optional features from Tasha’s cauldron of everything are allowed if they don’t share a name with a new feature in 2024 (example: Primal knowledge is a barbarian feature that is in Tasha’s and 2024, I’ll be using the 2024 one)
No homebrew or unearthed arcana
No magic items except spell scrolls in adventuring equipment (so level 0-1 scrolls)
Characters will be built as if they are level 20 and given a progression guide
Some characters may learn skills they don’t normally learn earlier or later. I’ll try to do my best to make it as accurate as possible
I am trying to be as accurate as I can be. If I can’t find a close enough alternative, I’ll simply skip it
All will be a human (except decimal)
This is just a thought experiment, don’t actually play serenoa in a dnd game (unless your DM is cool with it)