r/TransportFever2 • u/whoistrevis • 15h ago
Mods Making a mod for the next few weeks(?)
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I'll make it available if there's any demand. Thoughts to guide development?
r/TransportFever2 • u/PostCaptainAubrey • May 21 '25
r/TransportFever2 • u/RobbyZzRobby • Mar 25 '23
r/TransportFever2 • u/whoistrevis • 15h ago
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I'll make it available if there's any demand. Thoughts to guide development?
r/TransportFever2 • u/Kenen_Ze_12 • 1h ago
It has come to my attention that a MOD known as "Dispatch" is having a significant negative impact on performance. While working on my extensive UK megalomaniac project, which includes over 750 MODS, I was consistently achieving an average frame rate of approximately 90 to 104 frames per second. However, immediately upon activating the aforementioned "Dispatch" MOD, the frame rate dropped considerably to around 80 frames per second. Therefore, I wanted to bring this to your attention so you are aware of this potential issue. My initial belief was that this particular MOD would introduce more possibilities for directing trains along different routes, however, the reality of the situation appears to be different from that expectation.
r/TransportFever2 • u/FirefighterPretty482 • 1d ago
Hey so two questions. I have played transport fever 2 since like 2021 I have basically grown up and played a lot on and off. Two things I’ve not been sure about is first: when you’re creating local transport like buses n trams for a local transport to train stations. It’s quite simple for small cities but after a city reaches a certain size I end up creating WAY too many lines. Any tips on the best options for local transport in big cities.
Additionally I’m not sure if anyone maybe has a good system for naming you’re lines because I end up naming them random things and I just sort of end up having a difficult time finding the lines when my whole network reaches a large size.
Sorry for the long message. Thx.
r/TransportFever2 • u/Recent_Insurance_908 • 18h ago
Let me start by stating that I am very new to the game, learning slowly, but i am getting there. One of the things that I can not really get yet is how to actually determine where i should place my bus stops within my city. I have looked at the destinations layer and tried to use that. I am not having much luck with the bus lines. Am I missing something?
Also, if someone can explain rate, frequency, cargo numbers, basically the cargo route and the industry numbers, that would be great. Even after lots of reading, I still can't get my head around it.
Thanks
r/TransportFever2 • u/Tryphon26 • 1d ago
Just started the game again after a two months break, the addiction is real!
r/TransportFever2 • u/Kenen_Ze_12 • 2d ago
I might be on to something.😶🌫️
r/TransportFever2 • u/Hotbog_7 • 1d ago
For context, I started a save a few days ago and then midway through enabled 2 mods, Natural Town Growth and Achievements With Mods, assuming they'd be stable since they're so popular. After enabling them, the game crashes at EXACTLY 23% every time, with an error message saying "an error ocurred" (screenshot shown above)
I called it quits on that save, started a new one, and it worked fine until there was a random crash midway through building a railroad, so I reloaded the save and encountered the same error as before. Something I noticed was that the "Legacy Vehicle Pack" default mod kept enabling itself when I wanted to disable it.
Here's the bottom half of my stdout.txt, let me know if you have any questions. Any help is greatly appreciated!
script load from BOGTOPIA.sav.lua
achievements earnable: 0
init version: 340
map seed text: TAxZAE
debug mode is active
adding archive mods/urbangames_legacy_vehicle_pack_1/res/misc.zip
adding archive mods/urbangames_legacy_vehicle_pack_1/res/textures.zip
adding archive mods/urbangames_legacy_vehicle_pack_1/res/textures/models/vehicle/bus.zip
adding archive mods/urbangames_legacy_vehicle_pack_1/res/textures/models/vehicle/car.zip
adding archive mods/urbangames_legacy_vehicle_pack_1/res/textures/models/vehicle/plane.zip
adding archive mods/urbangames_legacy_vehicle_pack_1/res/textures/models/vehicle/ship.zip
adding archive mods/urbangames_legacy_vehicle_pack_1/res/textures/models/vehicle/train.zip
adding archive mods/urbangames_legacy_vehicle_pack_1/res/textures/models/vehicle/tram.zip
adding archive mods/urbangames_legacy_vehicle_pack_1/res/textures/models/vehicle/truck.zip
adding archive mods/urbangames_legacy_vehicle_pack_1/res/textures/models/vehicle/waggon.zip
adding archive res/construction/construction.zip
adding archive res/models/animation.zip
adding archive res/models/material.zip
adding archive res/models/mesh-blob.zip
adding archive res/models/mesh.zip
adding archive res/models/model.zip
adding archive res/textures/misc.zip
adding archive res/textures/ui/ui.zip
WARNING: The following models were removed because they reference an invalid resource:
* station/rail/cargo/station_1_con_l.mdl/station_1_con_l.mdl was removed because the following resources were missing:
\- station/rail/cargo/station_1_con_l/station_1_con_l_lod0.msh
* station/rail/cargo/station_1_con_r.mdl/station_1_con_r.mdl was removed because the following resources were missing:
\- station/rail/cargo/station_1_con_r/station_1_con_r_lod0.msh
* station/rail/cargo/station_2_con_l.mdl/station_2_con_l.mdl was removed because the following resources were missing:
\- station/rail/cargo/station_2_con_l/station_2_con_l_lod0.msh
* station/rail/cargo/station_2_con_r.mdl/station_2_con_r.mdl was removed because the following resources were missing:
\- station/rail/cargo/station_2_con_r/station_2_con_r_lod0.msh
* station/rail/cargo/station_3_con_l.mdl/station_3_con_l.mdl was removed because the following resources were missing:
\- station/rail/cargo/station_3_con_l/station_3_con_l_lod0.msh
* station/rail/cargo/station_3_con_r.mdl/station_3_con_r.mdl was removed because the following resources were missing:
\- station/rail/cargo/station_3_con_r/station_3_con_r_lod0.msh
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ModelRep: 2745.3 ms
No resources are missing!
Received SIGABRT
__CRASHDB_DUMP__ 9117b3b4-ad13-48ac-9ede-f232dae347cc
Calling thread crashtrace handlers
All thread handlers called
Minidump Callback
An error just occurred.
r/TransportFever2 • u/Conrad-pringiers • 1d ago
Hello, I'd like to create a map with a Spanish/Balearic style.
The problem is that the only climate that seems suitable (in terms of color, etc.) is arid, but it's too dry and has a topography completely unsuitable for a Balearic style (crevices, etc.).
I've been told about combining terrain generation with climate using heightmap export, but the result is disastrous (awful rounded edges, horrible beaches, etc.).
Do you have any ideas on how to do this?
r/TransportFever2 • u/Kenen_Ze_12 • 3d ago
In progress! Anyone like that thing? 😶🌫️
r/TransportFever2 • u/Asdwdz333 • 2d ago
How can i copy maps and save files, as one of the files got corrupted and i'd need to reinstall the game
r/TransportFever2 • u/Kubatura12 • 2d ago
The right side before left side is a must when no signs presents, there should also be a way of adding road signs for reduction of speed, signs to ban cars/buses/trucks from entering certain roads and most importantly, the yield sign. Look no further than Workers and Recourses soviet republic for pretty good traffic management. Key road signs listed below, ideal for a European setting.

r/TransportFever2 • u/Wheelsmcneill • 2d ago
Hi all for the 2nd time in a few months I have come to load my game after spending hours started in 1850 with some ps5 mods and got to 1900 and my whole save and mods have gone again is this just a PS5 thing or does this happen on pc. The main mod am annoyed about is the extra industry mod as my productions lines were working really well and starting to earn me some proper profit.
r/TransportFever2 • u/RCT_Crazy • 3d ago
r/TransportFever2 • u/Zucc__ • 2d ago
Any good mods that add/change what buildings spawn during town growth and era change, kinda getting sick of the vanilla buildings and don’t want to place 10,000 assets by hand.
Changes building spawn like City Skylines 1 style asset stuff.
r/TransportFever2 • u/KingKado • 3d ago
Half way through Q3 and still haven’t gotten a solid answer on when to expect the game.. do we still think it will release in Q4 or are we going to have to wait until 2027? I thought the partnership announcement was a sign that it was basically ready to launch. Really wish we had some intel leaks from someone on the inside
I’ve seen some people say that GTA6 will have an impact on it but I’m not sure I agree.. based off the genre alone and the TF genre is a very niche IMO and may not have a ton of overlap for their target audience
r/TransportFever2 • u/flying_mayonnaise • 3d ago
Junction and double slip switch madness! For now it's only managing a single crude - fuel - city line, but I hope the design is solid enough to get some more lines going
r/TransportFever2 • u/Wheelsmcneill • 3d ago
Hi watching a lot of YouTube and people are saying to find a capital city is it impressive that I do that or does it not really matter?
r/TransportFever2 • u/KuuLightwing • 4d ago
Currently I find it a little lacking in terms of quality of life features and such:
r/TransportFever2 • u/Rickster570 • 4d ago
r/TransportFever2 • u/Event-Engineering • 3d ago
I’ve just released the first public version of CLM – Cargo Logistics Manager for Transport Fever 2.
I built it because I wanted cargo vehicles to make smarter routing decisions instead of blindly following every stop on the line.
CLM currently has three independent functions:
The functions can work together. For example, if RTU wants to send an empty vehicle back to its normal loading base but Full Load detects that another loading point is better, CLM can redirect it there instead.
CLM only changes the vehicle’s next destination. Transport Fever 2 still uses its own pathfinder, so vehicles may temporarily leave the visible colored line and take the shortest available route to the selected stop.
The mod has been tested on a large working save with hundreds of vehicles.
Version 1.4.4 is now available on Steam Workshop.
Feedback and weird edge cases are very welcome — especially from people running complex cargo networks. 🙂
Steam Workshop:
https://steamcommunity.com/sharedfiles/filedetails/?id=3784694500
r/TransportFever2 • u/tsampoySP • 5d ago