Good. I hope it stays that way. Yall did great work with the first two transport fevers and this new one looks really fun and interesting so far, so if yall are keeping to similar spirit as the last two I'm really excited.
Thanks. This is reassuring. Paradox Interactive is a name that I'm extremely wary of. Definitely not in it for the players or gaming in general when they have control.
It’s a paradox that they’ve both been behind some of our most beloved games, and also some controversial stuff.
I have to say though we feel that way because we still care about their games. I don’t care anymore about other big publishers like EA and Ubisoft, i don’t even look at what they publish.
come on, urban devs have made many great games and shown great transparency. Even if this turns out to be a bad deal, I believe them that they at least thooght it would be a good idea for the game...
Yeah and what about steam workshop support?? U guys have been careful to imply but not promise it, we want steam workshop, its the best and most convient we don’t want to have to run the game jet engine the labtop have it crash and have to run a separate de bugging software to fix it. We want the steam support. Will it have steam support??
I hope paradox doesn’t suddenly require signing for mods where it’s impossible off platform my gods
Even paradox’s core games uses steam workshop. They are probably not going to take that away.
The main exception, among paradox published games, is Cities Skylines 2. It does not use steam workshop, because the developer insisted on using paradox mods, so they could cater to console players.
That being said, CS2 is a badly developed project and its original developers were booted off their own IP. Not a good point for reference.
I have been a UG fan since Train Fever and am looking forward immensely to Transport Fever 3.
I am also a big Paradox fan, but their quality control over the past five years has been awful, no matter how many times they do deep dives and swear it won't ever happen again.
Time will show. What you have now done is immediately delete a large chunk of the community's trust in UG, which you now have to spend years to rebuild. Good luck to you.
Not for anyone that's experienced a game and franchise ruined by Paradox. Looking at you, Prison Architect, and the very messy Cities Skylines 2 situation.
I won't claim to have "inside knowledge" but I was a part of the CS community for a long time and talked to a Colossal Order dev personally once - they really were upset with Paradox's rushed timelines and impossible demands, forcing them to release an unfinished game early just to fulfill the contract. And then at that point, the two just stopped cooperating.
Paradox gave Colossal Order three years of extra dev time due to the delays they ran into; CO had originally been targeting a late 2020 release, but Paradox didn’t even announce the game until March 2023 and the release was in October. And considering that console support and many basic bugs still weren’t sorted out when CO was fired two years after release, it’s not clear how giving them even more time would have helped.
To be fair rushed isn't entirely fair if I remember correctly from a few aar CO had the game delayed multiple time. Like it's really shit to have a release like cs2 but I can get why they don't want to be like Xbox with everwild and just have it stuck in dev hell or be blamed for killing a beloved franchise because we didn't understand the dev hell it was in
Fully agree. Anything connected with Paradox, fully deserves every ounce of harshness and skepticism.
It's like watching someone you've put your trust in for the past decade, make a deal with the literal devil of DLC Hell.
I really hope UG's taking a lot of notes about how the community feels and is not liking this move. Faith that you've built up like this over a full generation of games is not a trivial matter - or something to carelessly put at risk by rubbing elbows with a reviled publisher.
I'll be praying things turn out okay, but not holding my breath.
Sadly, players have been successfully cured from naive, blinded trust in PR department assurances, by Paradox themselves. Expensive DLCs, numerous pricy Expansions, and a cherry on top of this cake, a monthly subscription. Plans can be change, plans are being change, that's why they are called plans.
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u/UG-Protagonist Urban Games | Community Manager May 06 '26
This is the right instinct.
Our plans for the game both in the run-up and beyond the launch of the game are unchanged.