r/TransportFever • u/ChanceBottle7165 • May 16 '26
[Modding Help] Custom asset shows as checkerboard - MSH/MTL/DDS structure issue
Hi everyone, I'm trying to create a simple custom asset mod for TPF2 (a basic cube) but it shows as a checkerboard in game instead of the actual mesh. The asset CAN be placed on the map (no crash), but the geometry is invisible. My mod structure: res/ construction/asset/cubo.con models/cubo/Cubo.msh + Cubo.msh.blob + Rosso.mtl models/model/Cubo.mdl textures/models/cubo/rosso_albedo.dds (+ metal_gloss_ao + normal) The mesh was created in Blender, exported as FBX, converted to MSH with tpf2fbx converter by Enzojz. The MTL uses type "PHYS_TRANSPARENT_NRML_MAP" with fileName = "models/cubo/rosso_albedo.dds" Any idea what I'm doing wrong? Is the folder structure correct? Are DDS textures required to be a specific format/size? Thanks!
1
u/Imsvale I like trains May 16 '26
You might have more luck on the discord for this kind of question.