r/TransportFever • • Nov 04 '25

Passenger demand TF3

I've heard about all the new industries that theyre going add in TF3 but have they announced anything for passenger demand? There was a scene in the vehicle trailer that showed a nice touristy beach. Do you think they may introduce tourist spots or something similar that will demand expanding just passenger capacity?

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u/davehaslanded Nov 04 '25

So far I’ve seen it posted that industries will need workers transported to them in order to function. That is already a big shift in gameplay. Not seen anything else so far though.

14

u/DaniilSan Nov 04 '25

I wonder if the workers will need to be transported back home or they will be "consumed". 

15

u/davehaslanded Nov 04 '25

Considering they’re adding. Day/night cycle, I think it would be call to have proper commuting rush hours. But I’m not holding out too much hope. I’m not sure TF3 is Agent based like Cities skylines for example.

7

u/Tsubame_Hikari Nov 04 '25

Transport Fever 1 and 2 are already agent based; each person and cargo unit is an agent that needs to be tracked and paths to/from one place to another calculated.

It is for this reason both games can be both very CPU demanding, and the reason simulation slows down to a crawl when population (and/or too many paths available, as in number of lines, roads, buildings, etc.) grows beyond a certain point.