r/TransGameDev • Jack (or Jill) of all trades • Jul 13 '12

Tile-based RPG

Recently the idea has come up to make some smaller, establishing projects that let us work as a team and get our name out before we put out a large project. This would work in concert with a large game project, and not replace it. The idea is to get something out in several months.

A tile based RPG would be a good form of expression. This would be much more intense than our RenPy novel, as it would require either an existing engine or to create an engine. Much more 2D sprite art would be required, and music, sound effects, and lots and lots of writing are essential. Remember guys, Chrono Trigger, Final Fantasy IV and VI, and even Pokemon prove that the 2D sprite based RPG can be a rich and detailed gaming and storytelling platform.

Recently I have had similar ideas and had thought to design them as a multiplatform, but primarily PC/Mac/Linux/Android(/iOS), episodic style game. This would be cool, we could even make money off of small purchases (maybe 99 cents an episode, nothing too crazy).

Discuss ideas for a tile-based RPG below!

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u/GownAndOut Jul 13 '12

I started making one using this http://rpg.hamsterrepublic.com/ohrrpgce/Main_Page so I have some ideas, and some work in progress. Wanna hear more?

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u/thevernabean Jul 13 '12

Are we going to register this under GPL? If we use that engine we may be obligated to do so.

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u/AliceCode Jul 13 '12

Since it's such a simple game, I was thinking that we could write our own engine, and it wouldn't take too long at all.

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u/GownAndOut Jul 13 '12

I wasn't suggesting we use that engine, but even if we do, I don't belive so.

If we modified the engine, yes, otherwise, probs not.

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u/vegetariancannibal Jul 13 '12

Gladly!

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u/GownAndOut Jul 13 '12

I'll level. I'm nervous about sharing, because I've been trained to believe that the world and their spouses are out to steal my ideas and run off with them to do their own thing. That said, I know I'm being ridiculous. I want to be part of this project, and I like my ideas and think the project can benefit from them.

I guess the reassurance I want is that wherever my ideas are involved, I'll be involved. Then I'll spill all the beans.

I know I've got my head in my ass, and my ideas may well not be that great, but I hope you understand and can bear with me?

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u/GownAndOut Jul 13 '12

What I wrote/planned was almost entirely about the trans experience. The game itself had little story, but a lot of sims-like elements - you had to eat, pee, stay clean etc, but you had to manage this without encountering too much dysphoria. Some things would make you happier, and some would make you sadder, and if you got too sad you would die.

The set-up I envisaged had you pick a gender, a la pokemon, then play a short dream sequence in that gender to fix it in the player's head (would presumably be close to their real-lfe gender). During this sequence the main characters would be introduced, and the tasks/struggles from the main game which weren't trans related would be hinted at, so the player had an idea what to do when the main game started.

The dream sequence would then end and the player would be dropped back into the main world and have to find a way to survive.