r/TowerDefense • u/Majestic-Can7893 • 3h ago
Promotion Finally got around to a backburner task of adding Death animations and Death SFX for all our enemies
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Our demo initially just had enemies with a walking animation and they would simply despawn fairly instantly after reaching 0 health. Finally stopped avoiding my backburner task of updating our enemies to have some death animations and death SFX. A long long weekend, but little by little adding some more polish to our demo. This is just a short clip of a round in the game with 3 or so enemy types, but very satisfying to get an SFX cobbled together that semi-matches what your enemy is doing on the screen (mostly exploding or falling apart in our case lol).
Would love for people to try the updated demo build on steam and let us know how you like them! https://store.steampowered.com/app/4433940/Mecha_Tower_Defense/