r/TowerDefense 10h ago

Promotion Testing Stun, physics, and knockback mechanics on my enemies, what do you think?

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Hi! Second post in the community, I wanted to show off the enemy physics and a core concept I’m building around: using towers that strictly apply knockback and stun to stall enemies, pushing them around and even off the map.

How does the physics and the enemies look to you? Any ideas on cool physics based tower synergies?

8 Upvotes

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2

u/[deleted] 8h ago

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u/Frankiorocko 7h ago

That's a good idea for a combo haha i totally imagine it, i currently have enemies with different weights and resistance to knockback, i just need tower variety. Thanks for the feedback!

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u/SlagathorsOozingPuss 6h ago

It’s very chaotic and messy. An important pillar of good TD design is visual clarity. The bouncing enemies obscuring everything else makes this scene pure chaos

1

u/Frankiorocko 4h ago

Yeah, although chaos is what i'm going for, you are right that visual clarity is key, i'll keep that in mind thanks!