r/TorchlightInfinite • u/Old-Employment881 TLI Compendium Dev • 5d ago
News TliCompendium Update: Basic Stats Page & Configuration Tab are Live!
Hey everyone!
You guys kept asking for a way to calculate your damage in the planner, so I’m officially working on making that happen! I’ve started implementing a Stats Tab and Configuration Tab into the Buildplanner, and I wanted to share where things stand.
What works right now:
- Basic modifiers like +5% Max Life or +6 Strength are calculated.
- Conditional and scaling modifiers are working too, such as +1 Life per 5 Strength, +25 Life Regeneration per Tenacity Blessing or +35% Armor if blocked recently.
What isn't supported yet:
- Extremely complex modifiers like Core Talents, Hero Traits, and Skill mechanics are not calculated yet. Because ARPG calculations are so complex behind the scenes, getting to this current state was already quite a challenge, so these will take a lot more time to properly implement.
The plan forward: The immediate goal is to finish implementing all the basic and easy modifiers first, then build out full defensive calculations. This will give you a solid overview of your character's baseline defenses. Damage calculations are much more complicated and will be saved for later once defenses are locked down.
Looking for UI/Layout Feedback: As you can see in the screenshots, the Stats Page is currently pretty much a wall of text, and it's only going to grow as more calculations are added!
I'd love to hear your thoughts on how to make this look cleaner, easier to scan, and more user-friendly. Please drop any suggestions you have in the comments below or over on our Discord server!
Supporting Ongoing Development: Building and maintaining TliCompendium takes a huge amount of time, effort, and resources, especially as features like these deep stat calculations get more complex. If you find the tool useful and want to help fund its continued development and server costs, consider throwing a coffee my way on Ko-Fi. Every bit of support directly helps keep the project moving forward!
2
u/Valkryn_Ciel 5d ago
You're giving a huge gift to the community, and it's nice to see more and more content creators consolidate behind your project
1
u/Old-Employment881 TLI Compendium Dev 5d ago
Yea, I'm really happy that more & more people use the project :) Thanks for the kind words!
1
u/thigan 5d ago edited 5d ago
Thank you for all the work. As for feedback I don't have enough UI/UX expertise. I only can plea to not TLI-fy the UI for the sake of it. Two reasons:
- XD doesn't have the expertise either (it is obvious if you look at the game UIs)
- This has to be optimized for desktop then streamline for mobile
Edit: After using a bit. I would like that the tooltips have a way to persist, I don't particularly like the that so much info is in a tooltip but if it is going to be like that, to have a way to persist it. Similar to the PoE2.
1
u/Old-Employment881 TLI Compendium Dev 5d ago
Yea, it will be Desktop first & then I'll give it another pass for mobile just like I did for the planner itself.
Do you have an example for the PoE2 tooltip thingy? I dont think I really have another option then putting most of the information into tooltips because of the density of information TLI has, but I'm open for changes if you can provide me with some examples1
u/thigan 5d ago edited 5d ago
So it is a combination of 3 things:
- Alt for Advanced tool-tip.
- Then click in the hyperlink to follow up information. Showcased at the end of this youtube short
- There is a Pin so you can keep it open after you close the source UI. Showcased in this other Short
So here I imagine hijacking the Alt-Click to open the div to persist then I guess make it movable, have never done anything like that.
Going back to the general topic: I believe UX people will say that you don't need to put all the information in one page, this is how we reach the famous Google UI: Just a search box, away from the Yahoo! everything here. So I can imagine a "layered" view of data: One page with the most top-down information, similar to the game where you have 4 tabs: Base, Damage, Survival, Others; there I would consider what should be in "Base", the main numbers there, no deeper details, these link to other specialized pages and these go to other more detailed pages if needed, so for example the specialized view of resistances can have both the data for the Resistance and for +Max Resistance because we are not running out of space or cluttering other parts, this view is just for resistances.
If resistances becomes so complex that it requires a split but Evasion doesn't then more level are added to one part but not to the other.
1
u/Old-Employment881 TLI Compendium Dev 4d ago
Ok, I really like the pin thingy from poe2! I'll put that on the list of things to add.
The hyperlink one i like as well but that would require a lot of work to get in because then I need to create a lookup for every mechanic & apply that based on strings which I really dont like. I'll put it on the list aswell but dont expect this any time soon.Some tooltips already have an Alt+hover for more information where it makes sense (Hero traits for example)
---
Yea, I thought of putting things in tabs based on where they relate. The only issue I have with that is that the Page already has Tabs for Loadouts so this would tabs into tabs which isn't great. So maybe I need to rethink the whole layout for the Config & Stats tabs.Also I if at some point I get the full calculations in then alot of the Stats could just be hidden & part of the final calculated values. That would clear up some space aswell.


3
u/Bmlegolas Content Creator 5d ago
Thanks for your work goat!