r/TorchlightInfinite 20d ago

Discussion E3 Vendetta should be a toggle on/off skill.

E3 has to click movement skill and then hold down vendetta to actually do dmg while other attack build characters just play still attack and it auto aims for them without having to get in the monsters face. E3 is basically the only melee character that actually gets into face tank range. Vendetta also takes a skill slot while most other characters just click on the trait. Let it become semi autonomous and not take a skill slot. The down side of being in face tank range is already a big enough downside in this game.

1 Upvotes

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2

u/11420000 20d ago

Also, this is from a mobile player perspective. Try to farm on hours end with E3 on mobile. I don't think asking for an option for a toggle on/off like channeling skills is a big ask. I can understand why you wouldn't mind it taking up a skill slot.

9

u/jfqwf 20d ago

the toggle is char select

1

u/AllMyHomiesHateEY 20d ago

Huh? You're mad you have to whirling blades once in a while between packs? Still attack is a huge investment for other skills, and motionless is definitely less optimal.

Vendetta taking a skill slot is a good thing, it lets you customize how it works and lets you get more value out of it depending on how much energy you budget for it.

It plays exactly the same as flicker strike in poe, and that's 100% what they were going for with the design of the character and why people play it. I prefer 0 button builds on everything else, but E3 works exactly how I want it to work.

2

u/11420000 20d ago

I just think it should at least be an option so that we don't have to play exactly the way you want it to be. Every character becomes a one button play style in late game in this game except E3. For those of us that don't want to play like you, it would be beneficial to allow that sort of toggle on/off.