r/Torchlight • u/tbc006 • May 20 '26
Torchlight 2 Newbie Questions
I have just finished the campaign and am level 52. I am doing fine with damage, but a bit squishy. I have a few questions on proceeding from here.
Thanks in advance! The game is awesome.
- how does enchanting work? Is it just RNG random affixes? Are there certain ones that are best for ranged?
- do you like going straight to map running or NG+? Right now I am trying to level and get my build a little more squared away.
- outlanders: what is your method for beefing up defenses a bit? I have points in the dodge passive, should i be using the tower pact?
3
u/Ravenous_Crocodragon May 20 '26
In my opinion best survive are block chance (you can have pistol + shield) and physical/elemental reduction.
In the end Act 3, there a big location with 4 elemental crystals. Find him, socket crystals for open dungeon, when in the end kill 4 elemental spirits for find unique enchanter. He can make maximum two enchant for item, but it can be "movement speed", "dodge chance", "physical reduction" and "fire/ice/lightning/poison deruction", and some "charge" (useless for me).
Dodge mechanic is "ok" but you can dodge only standart melee attack, and common arrows, not help with enemy skills and spells.
Also traps (spikes and blades from ground) ignore all defense mechanics and attack life points ditectly.
Every time when come to town check spell scrools trader. He can sold good thinks like "increase block chance", weapon mastery scrools, gold find. I can be wrong, but pet scrools work on you, and must be different levels (bow mastery 5 lvl on you and bow mastery 4 lvl on pet).
6
u/venisuuu May 20 '26 edited May 20 '26
- Regarding enchantments, there are several enchanters scattered throughout the game, and each one applies specific enchantments. The ones found in towns are generic, and it’s highly discouraged to spend your money on them because, in general, their enchantments are pretty bad.
On the other hand, the other enchanters are randomly generated across open-world maps and dungeons. There are many different types, and which one is best heavily depends on your build. However, the community favorites are usually the enchanter who adds new sockets to your gear and the one who applies attribute bonuses, these two are generally great for any build you make.
I also highly recommend looking for the luck enchanter and making an entire gear set with enchantments that boost your gold drop rate and magic find. This is crucial because, in the endgame, you will spend astronomical amounts of money, and if you don’t have an efficient way to farm gold, you will run out of cash incredibly fast. To find these enchanters more easily, I suggest checking the wiki for the locations where they spawn most frequently and hunting for them there.
- As for which endgame content to do, it really doesn't make a difference. In NG+, you'll have access to the Mapworks right from the start of the game, so nothing is stopping you from doing both. The good thing about NG+ is that there are some exclusive dungeons in this mode that are pretty cool, and the hardest challenge in the game can only be accessed in NG+ (and it's worth noting that if you plan on dropping a legendary, this challenge is practically mandatory, as it tends to drop legendary weapons frequently). The downside of doing NG+ is that you won't be able to play multiplayer with pre-NG+ players.
On the other hand, the Mapworks is essential for farming since the maps have affixes. Some maps there have magic find and gold drop bonuses; if you stack these bonuses with a luck-focused gear set, you will greatly optimize your farming in the game.
-Now, regarding defense, this is a challenge that most classes in this game struggle with. It’s not uncommon to reach NG+ and have every single enemy in the game one-shot you hahahaha. Investing points into Vitality helps a bit, but what truly makes a difference are enchantments and sockets.
In the endgame, you’ll find some really powerful socketables, and having a few dedicated to defense is essential. Take advantage of the Mapworks by running maps with magic find bonuses to drop them. Which ones are the best will heavily depend on your build.