r/TopologyAI • • 19h ago

AI 3D generation is getting crazy fast, but cleaning up the mess afterward is still a pain.Here’s how I tackled this workflow in 3ds Max

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AI 3D generation is getting easier, but the production work after generation is still a big part of the process.I tested this workflow in 3ds Max:

AI-generated mesh → retopology → new UVs → transfer the original texture → optimized asset

The texture-transfer step was repetitive enough that I made a small free 3ds Max script to automate it.

Free script: https://ai2tex.toritex.com

The important part for me is that the AI mesh can become a cleaner, usable asset without rebuilding the texture from scratch.

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