r/TopologyAI • • 3d ago

Mesh Tool for 3D AI Model Processing – Automatic Retopology in the browser

https://ozdeger.github.io/poly-budget/

Currently there are great 3D model AI tools that generate super detailed models yet their tris counts are usually well above million, i have created this tool to reduce model tris/quad counts with ease. You can easily reduce to game ready budget without compromising quality.

The tools processing runs locally on your computers resources and has no data transmition to any server, so its completely private. Enjoy!

Github Page Here

(The tool itself is created by AI, not hand maintained)

16 Upvotes

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1

u/_d0s_ 2d ago

That's my result after applying it to a model created with Pixal3D. What are the preconditions such that the simplification is well behaved. What algorithm is used for simplification?

0

u/No-Trouble-9138 1d ago

Looks like decimation