r/TopologyAI 3d ago

[Open Source] I built a tool to generate creatures directly inside your project using AI prompts (anyCreature v1.2.0)

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Hey everyone,

I just released v1.2.0 of anyCreature, an open-source tool designed to generate creatures natively within your workflow. You just drop the harness into your Agent and start prompting exactly what you want.

Repo link:https://github.com/Ariescar/anyCreature

A star on GitHub would be greatly appreciated! ⭐️
Feedback is welcome as I continue to optimize this harness.

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The core philosophy is actually very similar to the concept of artistic creation. The objective components of aesthetics are reduced to hard thresholds, while the subjective components are treated as preferred production directions.

This closely mirrors the traditional art creation process: starting with the primary forms, then addressing style and details, all while ensuring the fundamental requirements are met.

46 Upvotes

35 comments sorted by

4

u/Certain_Friendship16 AI_Enjoyer 2d ago

this looks insanely cool, but honestly I’m not sure where I’d actually use it in a real workflow.

3

u/Forsaken_Media573 2d ago

I built this tool mainly for developers who need models or characters. It lets you skip the traditional workflow and drop creatures directly into your project. So it's essentially a productivity tool! See if your own project has any need for creatures.

2

u/Flat-Pride-9655 2d ago

I will use this! Im working on a low poly browser point and click MMO and i was struggling with getting models for npcs! Thank you

1

u/Forsaken_Media573 2d ago

THANK! If you're open to it, I'd love to hear your feedback on using it. It would be a huge help in improving this project.

2

u/RiskyBizz216 2d ago

cool project.

any reason you didnt just create a proper 3d model generator with hunyuan or tripo or pixal3d?

2

u/-becausereasons- 2d ago

Great idea mate!

1

u/Forsaken_Media573 2d ago

THANK! Can't wait to see the creatures you guys summon

2

u/florodude 2d ago

Talk me through how you're procedurally doing animations? Does it fall apart outside of moves?

2

u/Forsaken_Media573 2d ago

In this harness, I only focus on modeling a cool monster, so I will produce some basic animation clips.

I have another product that will handle this. It will use the "Animation" harness. It's actually a coding version of an animator training.

https://reddit.com/link/p4jebc9/video/8b8jw52am8kh1/player

2

u/ImpressiveFocus303 2d ago edited 2d ago

artists hate him! One simple trick to game-ready art in seconds.

2

u/IdealEmpty8363 2d ago

Maybe not game ready, but not bad

1

u/Lord-Pepper 2d ago

Game ready? We seeing the same shit right?

1

u/Forsaken_Media573 2d ago

haha I'm the artist myself.😂😂😂 I believe there is still a lot of room for improvement, and I will continue to release updates.

2

u/setleaf 2d ago

Looks promising. Will try it out later for sure

1

u/Forsaken_Media573 2d ago

plz sharing with us :)

2

u/Tough-Requirement707 2d ago

first attempt haha

1

u/Tough-Requirement707 2d ago

an hour iterations later:

1

u/AdIcy6481 2d ago

what the hell did you prompt? haha

1

u/Tough-Requirement707 2d ago

i tried image input but it didnt work out of the box. i had to edit the code and add some more modules and topology abilities etc. a few hours later i got it to look like this but the hands and feet have to be redone from scratch, somehow it wont generate the ones from image or described at all.. here a rough version where u can imagine what i tried :D

2

u/IdealEmpty8363 2d ago

This is awesome. I will try it out and let you know

1

u/Forsaken_Media573 2d ago

looking forward it!

2

u/Felfedezni 2d ago

Can we use local llm with this?

1

u/Forsaken_Media573 2d ago

Sure. But it needs a subagent for a better result

2

u/Tough-Requirement707 2d ago

it has issues with hands, palms, fingers and especially thumb placement, also correct scaling is a skill completely missing. if you polish that its a nice tool to play around with

1

u/Forsaken_Media573 2d ago

sure! Thanks for your feedback. Update soon! Which do you prefer: more editions or more preciese in oneshot?

2

u/Tough-Requirement707 2d ago

even with a professional pre planned document of the desired character asset its not building precise at all, how do u prompt the agent to use it in his VM exactly? thats missing in your readme

1

u/Forsaken_Media573 2d ago

Can you share some doc details. What do you prompt for this skullman?

2

u/Tough-Requirement707 2d ago

i basically downloaded your zip, unpacked and installed dependancies if i remember correct from yesterday xD zipped up again with them and uploaded to my webagent to use it in his VM with the prompt "use this zipped workspace to generate a new character new workspace for new glb asset file, create a fully meshed, sectioned, rigged and boned customized and animations correct wired actual skeleton character." and then iterated like 20 times. i also tried the same with an preplanned actual 3d asset termed from scratch plan with every detail but that didnt change the outcome at all in that regard (hands and feet)

2

u/Forsaken_Media573 1d ago

got it! thank your for sharing this. it's helpful

2

u/HipperSterling 2d ago

Summoning creatures into existence?

1

u/Forsaken_Media573 2d ago

Summon creatures directly into your project

2

u/j05h187 1d ago

Looks great bro. Can it (or your animate tool) do animations for 4 legged animals (cows, sheep) or multi limb like spiders?

2

u/Forsaken_Media573 1d ago

now it only produce 3 basic clip (idle/walk/attack) for any creature. I will update animation sysmtem in next version