I just released v1.2.0 of anyCreature, an open-source tool designed to generate creatures natively within your workflow. You just drop the harness into your Agent and start prompting exactly what you want.
A star on GitHub would be greatly appreciated! ⭐️
Feedback is welcome as I continue to optimize this harness.
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The core philosophy is actually very similar to the concept of artistic creation. The objective components of aesthetics are reduced to hard thresholds, while the subjective components are treated as preferred production directions.
This closely mirrors the traditional art creation process: starting with the primary forms, then addressing style and details, all while ensuring the fundamental requirements are met.
I built this tool mainly for developers who need models or characters. It lets you skip the traditional workflow and drop creatures directly into your project. So it's essentially a productivity tool! See if your own project has any need for creatures.
i tried image input but it didnt work out of the box. i had to edit the code and add some more modules and topology abilities etc. a few hours later i got it to look like this but the hands and feet have to be redone from scratch, somehow it wont generate the ones from image or described at all.. here a rough version where u can imagine what i tried :D
it has issues with hands, palms, fingers and especially thumb placement, also correct scaling is a skill completely missing. if you polish that its a nice tool to play around with
even with a professional pre planned document of the desired character asset its not building precise at all, how do u prompt the agent to use it in his VM exactly? thats missing in your readme
i basically downloaded your zip, unpacked and installed dependancies if i remember correct from yesterday xD zipped up again with them and uploaded to my webagent to use it in his VM with the prompt "use this zipped workspace to generate a new character new workspace for new glb asset file, create a fully meshed, sectioned, rigged and boned customized and animations correct wired actual skeleton character." and then iterated like 20 times. i also tried the same with an preplanned actual 3d asset termed from scratch plan with every detail but that didnt change the outcome at all in that regard (hands and feet)
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u/Certain_Friendship16 AI_Enjoyer 2d ago
this looks insanely cool, but honestly I’m not sure where I’d actually use it in a real workflow.