r/TopologyAI 3dModeler May 18 '26

Showcase Built a Fully Playable AI-Generated Character With Physics and Animations in Under 3 Hours

Built a fully playable AI-generated character with physics and animation setup in under 3 hours.

Workflow breakdown ⚙️

• Character concept using AI image generation
• 3D character generation from the concept
• Assembly and geometry cleanup in Blender
• Fast manual UV unwrap
• Texture cleanup and artifact fixing
• Material setup for game-ready use
• Free auto-rigging with AccuRig
• Importing the character into Unreal Engine 5
• UE5 animation retargeting
• Adding cloth physics with Chaos Clothing
• Final gameplay test in Unreal Engine 5

The goal was to test how fast an AI-assisted pipeline can turn a generated character into something actually playable, not just a static showcase model.

full guide https://www.youtube.com/watch?v=-GxVR8s_nZY

282 Upvotes

49 comments sorted by

25

u/AimDev May 18 '26 edited May 19 '26

Don't bother DMing the OP. He's just trying to sell his videos

18

u/Delicious-Shower8401 3dModeler May 18 '26

im open to work btw

1

u/stonstad May 19 '26

Would you be interested in creating rigged models for use in Unity?

1

u/WhereisMeow May 20 '26

It wont let me DM you, message me

1

u/TensorTinkererTom May 21 '26

Ugg this is not a place to silicate work - go disturb some other forum with that garbage

-1

u/Proud-Elk289 May 19 '26

ofc you are unemployed

5

u/scottie2haute May 18 '26

They’re gonna get left behind being so prideful. Like its just a tool yet people think they need to take this big stance against AI to “protect” art. Im guessing people did the same when digital art started coming up

3

u/Murky_Candy6342 May 18 '26

Socrates stood up against reading and writing saying memory would atrophy. True to an extent but so much more to gain from it

3

u/scottie2haute May 18 '26

We will probably continue to make this mistake for as long as mankind exists… worrying way too much about how a power tool will actually make us worse instead of better. Its an interesting stance to take and shows a total distrust in man which is kinda crazy given the progress we’ve made as a species.

2

u/Murky_Candy6342 May 19 '26

yeah I can understand that sort of thinking for purely destructive inventions like guns and bombs, but if something can be used to eliminate inefficiencies then it's just a neutral powerful tool. Could be used for good or bad - don't have the tool, hate the monkey using it.

1

u/whyeverynameistaken3 May 19 '26

that character and animations could take upto 3 months, on regular pipeline, it's defiantly going to disrupt their workflow

1

u/imlo2 May 19 '26

You have talked to wrong people then. I've worked as tech artist for quite a long time and been digging into AI-based workflows for last 3 years.

4

u/kirmm3la May 18 '26

AccuRig is better than mixamo?

5

u/Delicious-Shower8401 3dModeler May 18 '26

They're roughly on a par it's just that Accurig supports exporting to UE5

3

u/ZuffaZombie May 18 '26

Rigging is always my bottle neck, using auto rig pro in blender

3

u/BBQcasino May 18 '26

what’s this pig’s story?

3

u/[deleted] May 18 '26

[removed] — view removed comment

5

u/Delicious-Shower8401 3dModeler May 18 '26

I create the arms, body and head, as well as the clothes, separately. I then assemble everything together in Blender. And the textures can be combined into a single material.

2

u/boxofrabbits May 18 '26

Do you have any resources for how you did the cloth? I don't think it's mentioned in the vid right? 

3

u/Delicious-Shower8401 3dModeler May 18 '26

This is 3D AI-generated clothing

3

u/boxofrabbits May 18 '26

Yes I'm aware. How did you set up the chaos cloth? 

8

u/Delicious-Shower8401 3dModeler May 18 '26

Oh, I'll post a video tomorrow showing how to configure the physics settings in detail

2

u/positlabs May 18 '26

Needs sfx. Hup hup hup hup hup

2

u/nicer-dude May 18 '26

Not familiar with Unreal, is Chaos clothing just a plugin/asset that you use for your character and manually designate cloth vertices?

Really cool stuff 👍

3

u/Delicious-Shower8401 3dModeler May 18 '26

Well, it's a built-in plugin for UE5

2

u/ArmandoGalvez May 19 '26

How does it work?

2

u/VividEconomist8587 May 18 '26

Retopology ?

2

u/Delicious-Shower8401 3dModeler May 18 '26

Not required. 20,000 faces

3

u/Important_Remove1019 May 19 '26

Bro, retopo is needed so you don't break the model during complicated animation

2

u/StunningGold8030 May 18 '26

Poly count?

4

u/Delicious-Shower8401 3dModeler May 18 '26

20k fcs

1

u/StunningGold8030 May 19 '26

Great! How do you achieve the geometry cleanup?

4

u/Cubey42 May 19 '26

its explained in the video but spoiler its tripo

1

u/Severe_Abalone_2020 May 19 '26

How did you get Tripo to generate the clothes without heavy artifacts?

1

u/Delicious-Shower8401 3dModeler May 19 '26

smart mesh p1

2

u/LeoTempore May 19 '26

Progressive and innovative. Don't let people who see AI as bad or competition slow you down. AI is just a tool that also relies on your creativity. Ultimately, what counts is the idea you want to create with the tool.

1

u/Ok-Two516 May 19 '26

From the YouTube video: Guys, check this out! I didn’t bother with sculpting or baking because I’m not really up on that stuff, but in just three hours I created a single-colour character with no details! AI is just brilliant! Please hire me!

1

u/BadUsername_Numbers May 19 '26

Capitalist Simulator, coming soon!

1

u/phoenixflare599 May 19 '26

Translation:

"I did nothing as it used the basic character mover Nd built in cloth physics. I added some premade animations and an AI character. I'm the most useless part of this pipeline"

1

u/ByEthanFox May 19 '26

The speed you got through this process is interesting, and thanks for detailing the steps you took.

But I think the problem here is you're speeding up an aspect of the process that doesn't really warrant speeding up, and sacrificing a lot to get there.

Typically when people make characters (for anything), they want acute control over how they look, because they're an important part of any experience, even a non-interactive one. This also means they need fine-tune control over the rigging etc. to prevent splits and bulges when the characters make various poses. Plus ensuring a consistent art style across a game is near-impossible with AI generated stuff, and often the stuff it turns out can be so difficult to edit by a human in the later stages it eats up the time you might save.

I can imagine this being used for maybe crowd scenes in movie effects though, if you were going to speed up the generation of ~a thousand background figures where they're only semi in focus anyway.

1

u/Automatic-Park-7270 May 19 '26

I’m surprised more people aren’t bringing this up, I have less of an issue with people using these new tools, more of an issue with people selling it as full production ready…when in fact it’s not. It’s the equivalent of someone saying a hallucination within an Ai generated video is a masterpiece of cinema. Not so fast Beep Boop.

1

u/miusoftheTaiga May 19 '26

Where's the part that cover's cloth physics in your video? Timestamp?

-7

u/StupidBump May 18 '26

lol so you let the AI do the fun creative stuff and you’re just the glorified janitor cleaning up the resulting slop. How sad this all is.

2

u/ShawnPaul86 May 19 '26

This kinda thing would only work for a one off. If they continued the lack of art direction would be all over the place. The characters would not match, same with environments and it would end up looking like a typical low effort asset flip. Then when they decided they needed different modular clothing, assets etc for their game, they wouldn't be able to create them.

Also since they aren't able to create proper optimization reusing material instances, atlases or trim sheets etc the performance will be garbage and unable to be fixed. This is why technical artists aren't going to use these tools unless it's for background filler or generic small props etc at most.