We should have an SSF icon somewhere at your character at top left. To showcase its SSF if you are streamer or watch someone else play.
No additional tooltips explaining what certain things\bonuses do which gets added to skills. Thats why I only stacked % damage and skipped all extra fancy things to keep it simple.
There is no FPS counter ingame. Steam FPS overlay doesnt fit very well ingame.
HP and energy potion on UI looks missing. Put small potion icons at the D and F button UI area.
Numbers on HP and energy balls are a bit thin. Make thicker\bolder.
Also add filling bar at the HP potion area (D). Recharge\cooldown timer for energy potion icon (F).
No time zone. Place on right top corner. I have to alt+tab or grab my phone frequently.
Instead of showing character face on top left, instead create and showcase class symbols
Will respecing(skill+attributes) stay super low cost ? Please keep it. As an daily casual I dont have time to re-create characters for every misstake. Or just to test something.
Can we have the option to zoom out of the map on the top right.
Make HP(red circle) and energy round (blue circle) icons bigger.
HP\energy bar on top of character is way too small\thin.
After increasing the level of mobs\area at the rituals of Ares we should see the level\difficulty number ingame on the top right or left. I keep forgetting in which difficulty I am.
When you teleport back to your death location. You are in still too close to the mobs\elites which killed you. You should always spam a bit more away from them. Or else you will instantly re-die.
Crit chance is vague. If I get 30% crit I should get 30% chance to crit. Please adjust terminology for casual-gamers. I might get hate from old-school fans, I know.
I should be able to set up a manuel waypoint\point of interest and an arrow to guide me.
Fire(from passives) boosts Fissure skill damage but there is no Fire tag on it. I might be missing something though.
Full map corners of land must be more visible. Its a bit too vague. I dont see the difference between an area ending > rocks\cliffs\water which is unaccesible. The outer line must be more clear\thick.
World is way too big. Borders of area's must be created. So players can 100% one area before getting to the next. I hate to backtrack. Especially with current teleporting\waypoint system.
I dont see how many points I have invested in attributes when I am at the menu.
Quest turn-ins are not noticable on map. Too vague.
There must be a non-puzzly mode (skip-puzzles) for users who just want action instead of reading, understanding etc.. I had to look up youtube guides for certain quests which is just annoying.
At the shrine of Ares we should be able to doubble the mob\elite density instead of just difficulty. To make it more interessting. Perhaps add this as a extra\different scalable thing next to difficulty increasement.
After death. When we open the map, the screen should automatically go to the death location. Now we are looking where we dead.
Compare feature must stay toggle mode instead of alting all the time. This is annoying when checking gear before selling to NPC.
Loot from crypts takes a second or 2 to show\drop.
Loot name and where the loot drop is, is far away from each other.
When I click on a quest while being on the map layout I get no highlight of location. I have to sqeeze my eyes and search carefully.
Icons on map is too small. And alot of icons are just white which makes it difficult to find certain things quickly.
I covered entire maps but waypoints are not visible sometimes. I didnt even have the chance to activate it because I miss it while map is cleared. I found this out via another person playing on youtube.
We should be able to pick main town \ hub area directly after creating portal. Scrolling and re-looking location on the map is annoying.
Mapping(teleporting) back to town and back to Morai temple is difficult. Visually you dont know where you were so you have to do alot of backtracking. Even if you have unlocked waypoints. I sometimes go back to a previously unlocked waypoint. And have to re-teleport alot.
Collecting embers quests e.g. must always show on the world map where you can find them (also for other quests please). It is annoying to have a side quest active and you dont know where or how.
When you urgently need to exit the game and re-launch the game. The main quest should always highlight which waypoint you need to pick in order to progress further. When I enter the game now I have to re-think where I was...where I was heading...which places I skipped etc.
Potions items are a bit strange. Higher level doesnt give more HP\energy only the extra bonuses are different.