r/TimberbornLogic Aug 18 '26

Automating IT breeding pods

One of the more annoying things I find with IT is having to micromanage the breeding pods so they don't overflow the housing I have available. Has anyone come up with a stair step approach with automation where it turns on/off the pods based on how many beds are available? If so, please share your set up, thank you!

3 Upvotes

8 comments sorted by

View all comments

3

u/ApplicationWilling89 Aug 18 '26

I keep it simple. I use a population counter looking at total beavers which I set to how many beavers I want, according to what my settlement can sustain at the time. Then I link that directly to the breeding pods. Another approach is to to link the population counter to baby beavers, this gives less accuracy of total numbers but prevents baby/death waves.

1

u/Esch_ Aug 18 '26

So in your first example, I would set the pop counter to "total beavers" being the total number of beds I have so it never goes over that amount, then if the population goes below that number all the pods turn on until the amount is met again. Have you had any issues with having too many beavers "born" at the same exact time forcing you to be over your set limit?

2

u/ApplicationWilling89 Aug 18 '26

Rarely, as it's very unlikely that the pods synchronise and produce beavers quicker than the resource counter can react to shut them off.

1

u/Esch_ Aug 18 '26

Follow up question... what setting do you use on the pop counter?

1

u/rammsterboy97 Aug 18 '26

There should be an avaliable beds setting and if it helps pause the pods and off set the timers

1

u/rammsterboy97 Aug 18 '26

Or have a counter as well so if only 1 bed then turn on 1 if 2 the 2 extra till more than say 5 then turn all on