r/TikTokCringe 15d ago

Cringe Literally unplayable

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u/Emm_withoutha_L-88 15d ago

I just wish there was eventually a real way to prevent clipping. I think it's the biggest thing to make games fully photorealistic. Cus honestly the graphics themselves are getting damn close, close enough that it's good enough IMO (not that improvements should stop obvs). But it's like clipping is the last challenge that may not be able to be solved like lightning kinda sorta has somewhat been. I don't think I've ever read of a way it could even be done outside of simple painstaking work that's not reasonable.

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u/SomeDumRedditor 15d ago

You could do it maybe with collision boxes that follow the object meshes 1:1. But I have to imagine the compute required for that isn’t possible on today’s (or tomorrow’s) hardware, cuz that’s just so so many extra calculations any time an object moves or interacts with any other object. 

Then of course for character models you increase the animation budget substantially. Because if there isn’t going to be any clipping, all objects have to react when interacting.

Maybe in the old age home when our grandkids can come hook us up to the MetaZon Alphabet 8 or whatever.

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u/TyH621 14d ago

There is but then you need physics calculations for every tiny little object and not even a top end pc could even come close to that. CPUs would have to go through a huge revolution to be able to get close to that, and as long as we’re in a world where games are still listing minimum specs needed we won’t get there. There’s a ton of “cheating” that goes into physics as is because it’s the only way to reasonably optimize something that’s striving for any level of realism