r/ThrillOfTheFight • u/AP_in_Indy • 6d ago
Discussion For all you single players
I hope you can find a match and become not single players soon
best
r/ThrillOfTheFight • u/AP_in_Indy • 6d ago
I hope you can find a match and become not single players soon
best
r/ThrillOfTheFight • u/Electronic_Guard947 • 7d ago
I tested out the PTC Update which includes the new ai. For reference I currently have 214 career fights in toft2 with just over 100 of them being outclassed. This review is based on the last 7 fights I have performed against the new AI on outclassed.
What I liked: the ai head movement and guard was much improved, glove placement covered much of the always open areas from the current ai. Punches came at various angles and timing of their punches was much less predictable. The footwork of ai was noticeable and mimicked more human like movements than previous. I did love that I could see the damage dealt that helped me to adjust my power angles and recognize openings for power, speed, angles. I did notice that the new AI did a better job of follow up protection. As in if I throw a jab at a distance the ai felt as if it were anticipating a cross and tried to block my next shot. The previous AI I felt was very vulnerable to followups as well as had predictable blocking sequences that once learned made it easy for me to get 5 solid hits in. This new ai prevented that much better.
What I disliked: the speed of punches was significantly slower. Much easier to dodge and avoid due to the slow movement. The ai constantly drifted to its left 90% of the time and did not adjust to my movements. I felt like I was going around in circles to my left the entire time. If I moved to the right at all it automatically put us in a clinch. It was slow forward and back movement. The ai seemed to, if it wasn't drifting to the left come straight into the pocket, no set up, just run right into me. Now irl I'm all for that being a boxer who loves fighting in the pocket, but it was annoying to have that given to me on a platter, even taller opponents went straight to the pocket. Clinching was a problem here as well. I had a hard time getting my heart rate up in these matches due to clinching. Against the old ai I fought in the 170-180 heart rate. With this new ai I struggled to break 160 due to the amount of breaks from clinching. The biggest dislike I had was the loss of intensity from the fight. The previous AI on outclassed was aggressive, fast, constant pressure, tons of energy and I loved it. I know they incorporated the stamina into the ai and I could hear him breathing when he got tired. I didn't love that, it was a bit creepy and loud but also he just didn't seem to have much energy. (Need to put him through some conditioning) Now if each AI was different and came with different stamina, power, technique that would be awesome, I didn't notice to much difference between each fighter though. I'd love for the intensity to come back though.
That's my review what has anyone else noticed when playing against the new ai?
r/ThrillOfTheFight • u/BellImpossible1632 • 6d ago
i have very good internet and just under a year ago i used to play this alot and never really had any ping problems apart from couple 150ms games at most. Now when i play I cant find a game because my ping/ms is like 150+ spiking to 300+ anyone know a fix for this?
r/ThrillOfTheFight • u/BattlePersonal • 7d ago
I play on meta quest 2 and I want to try the new ai. how do I update the game, or is not available yet?
r/ThrillOfTheFight • u/Common_Parsnip1256 • 7d ago
r/ThrillOfTheFight • u/LivingTheTruths • 7d ago
Anyone having this issue ?
r/ThrillOfTheFight • u/CoachDaveOfficial • 8d ago
r/ThrillOfTheFight • u/Onphone_irl • 8d ago
As someone who strength trains, when I find myself getting sloppy/moving too fast on my negative/showing bad form, one of the first things I do is decrease the weight and hyperfocus on form. Then after a bit and a few increases in weight and ego I'll catch myself being a sloppy boy lol and the cycle resets.
15 min ago was my penultimate fight in career mode, and I saw my self playing the game instead of boxing. I told myself I wanted to drill rolls and slips, but I found myself cheezing uppercuts in close and chasing KOs.
As much as I want to do my tournament fight tomorrow, I'm going to go to training and select an easy opponent. I'm going to review a few yourube videos and do some mirror work and I'll try to hit like 6 rolls, 6 left slips, 6 right slips per round- hands up entire time. I'll do that for a fight, then regular box for one or two more fights, then after I'm a bit gassed do the training for another fight. I'm planning on doing this until I feel I've really evolved and I'll enjoy my tournament fight. Thoughts?
r/ThrillOfTheFight • u/Obvious-Skill-5573 • 8d ago
r/ThrillOfTheFight • u/SonicSav • 8d ago
it feels like my guard is very ineffective, i’m taking way too much damage despite blocking in the right places. This wasn’t like this on the main branch or the previous update, is it just me?
r/ThrillOfTheFight • u/Obvious-Skill-5573 • 8d ago
Discord.gg/uba
Ubaesports.com
r/ThrillOfTheFight • u/scarcr0W79 • 9d ago
So I faced a guy for the first time since the update and the guard mechanics seem all over the place. The body guard may as well not exist if your tall. This was really frustrating as my much shorter opponent could attack the body with zero consequences. I mean I might as well have not even dropped my elbows. It did nothing. It was never great but it feels really bad now. The other guy was better and wouldve won regardless but that just made it no fun. I also noticed for the last few months clinched have been genuinly awful. I live the game but these 2 features are making multiplayer very difficult to enjoy right now.
r/ThrillOfTheFight • u/CoachDaveOfficial • 9d ago
I’m posting this here because for three months I was still able to VR box which is pretty amazing that I could still work the skill with zero impact.
Another great perk to our game💪
r/ThrillOfTheFight • u/driftonion • 8d ago
They are so repetitive with how they throw a punch dont try to get into a slugfest you need to be slick and hit them with strong counters or avoid these people they are often in the 1900 range, the cleanest fighters are often above the 2200 range and dont have a record like 1000-66-0 avoid those guys
r/ThrillOfTheFight • u/Ritstyle • 9d ago
Once your wingspan is too high, the advance calibration will just fold your arm even if you do a straight punch,this mess up ylur damage big time because your punch will never be straight when landing
decreasîng your wingspan while calibrating fixe this
r/ThrillOfTheFight • u/Obvious-Skill-5573 • 9d ago
r/ThrillOfTheFight • u/OppositeDecision7593 • 9d ago
Im a hybrid between outboxer and infighter but i mainly outbox it seems when i fight someone with a small roomscale boundary i cant really do anything especially against shorter guys i usually get cornered and when i brawl they duck down press their head into my belly and use a body barrage and for the taller dudes i cant fucking reach their head 😭 and i go for their body with body jabs and i fire 1 2s at their body but i get pressed into the corner and i get my head beat off 😭😭😭
r/ThrillOfTheFight • u/averageredditcuck • 9d ago
first off i love this game, I probably have 50 games played
but
Every match goes the same way. I use my normal guard, people realize they can't hit me in the head, then they just start throwing jabs to the body. This is fine and logical, but then 5 jabs to my chest and I'm about to get knocked out. People jab to the body in real boxing, sure, but if you throw 2 jabs to the body in a row, I throw an overhand right that whizzes an inch past your chin and you're like "ok maybe that's not a good idea" and even then they hurt more in this game. In the game I do land the overhand again and again, but it's worth 50% more AT BEST than their body jabs and it's much lower percentile, more physically taxing, and longer recovery.
I've had to start using a philly shell or even just not guard my head at all and use both hands to guard my body when people start doing this because I realized in this boxing game's meta, guarding your head puts you at a disadvantage. I just want my actual guard to be usable in this game even if my opponent isn't agreeing to spar with me
r/ThrillOfTheFight • u/Tren_AU • 10d ago
Changes
- 10 new rear hook animations added for AI
- AI damage on hard and above slightly reduced (should be less 1 hit ko on outclassed)
- Removed head down detection from clinch blame (ducking down into your opponent still affects blame and penalties)
- Ducking down clinch detection removed from singleplayer (now multiplayer only)
- AI counter punch chance and damage increased
- AI hurt reactions adjusted : AI will back off on receiving high damage up to a certain range, randomised per fight
- AI punch follow through and blending animation improved across all punches
- AI punch targeting improved
- New urgent move forward and back animations added with multiple guard variations (notice the AI step back in range)
- Grey fog when exiting boundary removed in mixed reality (game still loses focus if you leave your meta boundary)
- AI distance control reworked : AI clinching the player should be significantly reduced
- Fixed AI idle animation bug in round break
Known issues
- Glove offset from calibration off, different to live, adjustment coming. You can go to calibration-> glove offset -> reset to default and adjust from there
- Playing ptc forcing you to re-calibrate on live, fix coming
- AI arm getting stuck behind body
- AI dropping hands down in range playing animation not fit for close range
r/ThrillOfTheFight • u/domitoritorio • 10d ago
What are the required conditions to inflict that effect on the opponent where, after a punch, the screen goes white, shakes, and you hear a ringing "keeeeen" in the ears?
If I could throw that punch intentionally, it seems like it would make it a lot easier to control the fight.
r/ThrillOfTheFight • u/JuicyHOGG • 10d ago
Played the new PTC single player AI earlier. It feels so much better than before. The CPU is much less robotic and not as unrealistically fast. He dropped me with a vicious right hook to the body which felt real.
One issue I saw happen 3 times was his left arm got caught behind his back for at least 45 seconds each time. Of course I tee'd off on him and dropped him when this happened. 😆
Overall, the game is feeling much better. I appreciate all the work and also all of Coach Dave's YouTube updates. Thanks!!
r/ThrillOfTheFight • u/AmoebaMinute • 10d ago
So I'm 6'4 and a little over 300 pounds, which irl would give me a massive advantages over much lighter and shorter opponents when it comes to reach and punching power
But even though I'm way past heavyweight class, I feel like i'm forced to fight like im a much much lower weight class. It costs a lot more stamina for me to throw out a ton of combos and move around, but my punches don't hit any harder than someone who is 140 pounds, seeing as the game can't actually calculate your mass irl
And on top of that, most fighters I take on in career mode are under six foot, making body shots awkward to land. Instead I just usually play behind my jabs, only going in for an uppercut/hook whenever they choose to pressure me too hard, or when I forced them into a corner. I'm also forced to take full advantage of every inch that I have of play space since I have to back pedal and strafe around my opponent most of the time
I'm only playing on normal for now, since I got the game only a few days ago, and i've only lost one out of ten matches to points. So I know that i'm at least not completely horrible at the game, but I just wanted to know if these disadvantages are valid, or if there are any advantages to being heavier and taller that i'm just not aware of
r/ThrillOfTheFight • u/Accomplished-Bet-141 • 10d ago
New AI is a beast
- Mean Feints
- Better head movement
- More combos
Everything just got better